PFSRD:Temporal Stasis

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This material is published under the OGL 1.0a.

Temporal Stasis

School transmutation; Level sorcerer/wizard 8

Casting Time 1 standard action

Components V, S, M (powdered diamond, emerald, ruby, and sapphire dust worth 5,000 gp)

Range touch

Target creature touched

Duration permanent

Saving Throw Fortitude negates; Spell Resistance yes

You must succeed on a melee touch attack. You place the subject into a state of suspended animation. For the creature, time ceases to flow, and its condition becomes fixed. The creature does not grow older. Its body functions virtually cease, and no force or effect can harm it. This state persists until the magic is removed (such as by a successful dispel magic spell or a freedom spell).


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