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School enchantment (compulsion) [mind-affecting, see text]; Level cleric 5, inquisitor 4, paladin 4
Casting Time 1 standard action
Components V, S, DF
Range 20 ft.
Targets allies within a 20-ft.-radius burst centered on you
Duration 1 round/level
Saving Throw none; Spell Resistance yes
The magic of your allies in the area becomes more potent against certain outsiders. Choose one alignment subtype (chaotic, evil, good, or lawful). Against outsiders with that alignment component or subtype, your allies in the area gain a +2 bonus on caster level checks to overcome spell resistance, and their spells ignore the first 10 points of energy resistance (but not energy immunity).
This spell gains the alignment descriptor that is opposite the outsider alignment chosen. For example, if you choose for the spell to affect evil outsiders, then this spell has the good descriptor.