PFSRD:Holy Ice Weapon

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Holy Ice Weapon

School transmutation [cold, good, water]; Level cleric 2, inquisitor 2

Casting Time 1 standard action

Components V, S, M (a flask of holy water, or 5 pounds of powdered silver worth 25 gp)

Range 0 ft.

Effect one ice weapon

Duration 1 minute/level (D)

Saving Throw none; Spell Resistance no

You create a masterwork weapon that has the qualities of ice and holy water. This weapon must be a simple weapon or your deity's favored weapon. The weapon deals normal damage for a weapon of that type, plus 1 point of cold damage per caster level (maximum 10). In addition, any creature struck by the weapon is hit by holy water, dealing 1d4 points of damage if the creature is susceptible to holy water. If the weapon leaves your hands for more than 1 round, it melts and the spell ends.

At caster level 6th, the weapon gains the returning weapon special ability when thrown, melting away after an attack and re-forming in your hand just before your next turn.


Back to Main PagePathfinder Open Game ContentPFSRDSpells

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the Pathfinder Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains PFSRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: