Outlaw Bandit (5e Subclass)

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In the style of such legendary figures as Robin Hood, Dick Turpin, and the Scarlet Pimpernel, you are a hero who works outside the corrupt laws of the land, using your roguish skills for the betterment of the people; you know, that old chestnut of stealing from the rich and giving all you steal to the poor—well, okay, maybe not all of it, but a pretty good portion at least!

You're the swashbuckling scoundrel with a golden heart; the misunderstood outlaw who only wants to see a brighter tomorrow. Ladies adore you, good men envy you, and the most evil, vile, and corrupt of society fear the mere mention of your name.

Level 3: Banditry[edit]

You gain the Archery fighting style feat and proficiency with Wisdom (Survival) checks and all martial ranged weapons.

Level 3: Purse Snatcher[edit]

You can use a weapon attack to perform various forms of legerdemain, effectively performing Dexterity (Sleight of Hand) checks from afar. This includes acts such as stealing someone's coin purse, sending a note across a moat, or other similar activities that the DM agrees fall within the scope of this ability. Performing these acts do not require a weapon attack unless you also wish to deal damage to the target, in which case you must also make a weapon attack as part of the same action. If the weapon used to perform the trick has a magical bonus to attack and damage rolls, that bonus also applies to the Dexterity (Sleight of Hand) trick you perform with this ability.

You can also use a weapon attack to knock a weapon or item from a target’s grasp. You make your attack roll contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check. If you win the contest, the attack causes no damage, but the defender drops the item. You have disadvantage on your attack roll if the target is holding the item with two or more hands. The target has advantage on its skill check if it Large or larger, or disadvantage if it is Tiny or smaller.

Level 9: Goodnight Sweet Prince[edit]

You learn a new ability for your cunning strike class feature: Knockout (Cost: Special). Instead of dealing damage, your sneak attack target must make a Wisdom saving throw versus your cunning strike saving throw DC. If they fail this saving throw, they gain the Unconscious condition. This condition ends if the target takes damage or someone within 5 feet of it takes an action to rouse them.

Level 13: Outlaw King[edit]

You have mastered the art of being an outlaw, developing a number of traits to aid you in your heroic banditry.

  • Biting Tongue: Your reputation proceeds you, making it easier for you to strike fear into the hearts of anyone foolish enough to oppose you. You can replicate the effects of the vicious mockery cantrip, except that it is a non-magical effect that can be performed as a bonus action or action using your rogue level in place of a caster level. You use your Charisma modifier to determine the saving throw DC of this effect as normal, but is not affected by magic items that improve your spellcasting saving throw DCs. If the target has had previous run-ins with you or is aware of your reputation, they have disadvantage on their saving throw against this ability.
  • Deadly Precision: Whenever you roll sneak attack damage, any roll of a 1 or 2 turns into a 3. You no longer suffer disadvantage when making a ranged attack at maximum range. And when making a weapon attack with a weapon for which you know the mastery, your critical hit range improves to 18-20 and you deal one additional die of damage on a crit.
  • Jailbreaker: No prison can hold you. You have advantage on ability checks you make to slip bonds, escape grapples, or conceal items on your person. If affected by a spell or other effect that would giving you the paralyzed or incapacited condition or would imprison or banish you, such as with the imprisonment or maze spells, you can make a new saving throw at the start of each of your turns. This is in addition to any other saving throws you would normally be entitled to.

Level 17: Master of Exploits[edit]

You have become a master of taking advantage of your enemies' weaknesses. Your pool of sneak attack damage increases by 2d6.



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