Origin Spells (5e Class Feature)
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Origin Spells[edit]
1st-level sorcerer feature
You learn additional spells when you reach certain levels in the sorcerer class depending on your subclass, as shown in the Spells table below. Each spell counts as a Sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.
Draconic Bloodline Spells[edit]
Sorcerer Level | Spells |
---|---|
1st | command, chromatic orb |
3rd | dragon's breath, hold person |
5th | fear, fly |
7th | elemental bane, polymorph |
9th | legend lore, hold monster |
Shadow Spells[edit]
Sorcerer Level | Spells |
---|---|
1st | arms of hadar, cause fear |
3rd | pass without trace, shadow blade |
5th | spirit shroud, summon shadowspawn |
7th | greater invisibility, Evard's black tentacles |
9th | enervation, negative energy flood |
Storm[edit]
Sorcerer Level | Spells |
---|---|
1st | thunderwave, feather fall |
3rd | gust of wind, shatter |
5th | call lightning, lightning bolt |
7th | storm sphere, watery sphere |
9th | control winds, conjure elemental |
Wild Magic[edit]
Sorcerer Level | Spells |
---|---|
1st | chaos bolt, sleep |
3rd | blur, mirror image |
5th | blink, counterspell |
7th | confusion, dimension door |
9th | mislead, synaptic static |
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