Order of the Oracle (5e Subclass)

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Order of the Oracle[edit]

AdamYurchickNewImage84.png
"Her prophecies amaze her even as she speaks them." Art by Dallas Williams.
[1]

"The king conspired to assassinate the oracle, not because her visions were wrong, but because they were right."

Oracles lead troubled lives, burdened by knowledge no mortal should have; knowledge of the future. They can see the strands and threads of fate and see the pattern they weave, predicting the future with ominous accuracy. The powerful search for them, the common folk put their hope in them; but knowledge can be dangerous ... and deadly, and every oracle knows this well.

Bonus Disciplines[edit]

At 1st level, you learn two additional psionic disciplines of your choice. They must be chosen from among the Awakened disciplines.

Premonitions[edit]

Starting at the 1st level, you can sense danger before it happens. You can’t be surprised while you are conscious and other creatures don’t gain advantage on attack rolls against you as a result of being hidden. You also have a +5 bonus to your passive perception.

Revelations[edit]

Starting at the 3rd level, you gain the ability to foretell the near future, and to utilize that information to change it. When you finish a long rest, roll three d4s and record the numbers rolled. Whenever a creature you see rolls an ability check or saving throw, you can spend one of those fortelling die rolls to add or subtract the chosen die's number from the result, possibly causing it to succeed or fail. You can do this after the roll and after you know if it succeeds or fails. (Note: You must do this at the moment of the roll, not, for example, 3 hours later.)

The fortelling die becomes a d6 at 5th level, a d8 at 10th level, and a d10 at 15th level, though the amount you roll stays the same. When you finish a long rest, you lose any unused fortelling rolls.

Glimpse of the Future[edit]

Starting at the 6th level, your foresight enables you the ability to peak into future events:

• If an attack you see within 30ft of you would hit, you can use your reaction to impose disadvantage on that roll, possibly causing the attack to miss.

• If an attack you see within 30ft of you would miss, you can use your reaction to impose advantage on that roll, possibly causing the attack to hit.

• If a creature would make an ability check, you can have them roll with advatage or disadvantage.

You can use this feature once per short rest.

Oracle's Insight[edit]

Starting at the 14th level, you are able to see and interpret the threads of fate and destiny. If you or an ally you see within 60ft of you would fail a saving throw, you can use your reaction to have you or them succeed instead. Alternatively, if an enemy you can see within 60ft of you would make their saving throw, you can use your reaction to have them fail instead. You can use the feature once per long rest.

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