Ordained Sorcerer (3.5e Class)

From D&D Wiki

Jump to: navigation, search


Ordained Sorcerer[edit]

Proud and confident, the Ordained Sorcerer is the magical fist of the church. Pairing the arcane might of the sorcerer with the zealous devotion of the most dedicated cleric, the Ordained Sorcerer is a force to be reckoned with. Though perhaps not quite as powerful or diverse a spellcaster as a regular sorcerer he makes up for this by channelling raw divine power to aid him and his companions.

Making an Ordained Sorcerer[edit]

A strong divine caster, as useful as a regular sorcerer but with the ability to cast a few divine spells and turn undead.

Abilities: Like a cleric, an ordained sorcerer relies on Wisdom most of all for spells, as well as several class abilities. A strong Dexterity is useful for armour class as well.

Races: Humans are the most common practitioners of this class, though any race capable of producing sorcerers can become an ordained sorcerer. Dwarves tend to have slightly higher numbers of ordained sorcerers compared to basic sorcerers than other races.

Alignment: Must not oppose to the alignment of their chosen deity.

Starting Gold: 3d4×10 gp

Starting Age: As Sorcerer.

Table: The Ordained Sorcerer

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Divine Domain Access 5 3
2nd +1 +0 +0 +3 Turning 5 4
3rd +1 +1 + 1 +3 5 5
4th +2 +1 +1 +4 Improved Divine Domain Access 5 5 3
5th +2 +1 +1 +4 Divine Conduit I 5 5 4
6th +3 +2 +2 +5 5 5 5 3
7th +3 +2 +2 +5 5 5 5 4
8th + 4 +2 +2 +6 Divine Domain Access 5 5 5 5 3
9th +4 +3 +3 +6 5 5 5 5 4
10th +5 +3 +3 +7 Divine Conduit II 5 5 5 5 5 3
11th +5 +3 +3 +7 5 5 5 5 5 4
12th +6/+1 +4 +4 +8 Improved Divine Domain Access 5 5 5 5 5 5 3
13th +6/+1 +4 +4 +8 5 5 5 5 5 5 4
14th +7/+2 +4 +4 +9 6 6 5 5 5 5 5 3
15th +7/+2 +5 +5 +9 Divine Conduit III 6 6 6 5 5 5 5 4
16th +8/+3 +5 +5 +10 6 6 6 6 5 5 5 5 3
17th +8/+3 +5 +5 +10 6 6 6 6 5 5 5 5 4
18th +9/+4 +6 +6 +11 6 6 6 6 6 6 5 5 5 3
19th +9/+4 +6 +6 +11 6 6 6 6 6 6 5 5 5 3
20th +10/+5 +6 +6 +12 Divine Conduit IV 6 6 6 6 6 6 6 5 5 4

Class Skills 2 + Int modifier per level, ×4 at 1st level)
Bluff, Concentration, Craft, Knowledge (Arcana), Knowledge (Religion), Profession, Spellcraft.

Class Features[edit]

All of the following are class features of the Ordained Sorcerer:

Turning(Ex): At first level, Ordained Sorcerers gain the ability to sacrifice one of their spell slots as a move action to make a Turn Undead check as a cleric of the same level. Use the level of the spell sacrificed in place of Charisma bonus for the attempt.

Divine Domain Access: Starting at first level, and again at 8th level, the Ordained Sorcerer picks one domain of the deity they follow. They receive one bonus spell per spell level per day from one domain they have access to, which is cast as an divine spell at their caster level.

Improved Divine Domain Access: Starting at 4th level, and again at 12th level, the Ordained Sorcerer gains the special ability granted to clerics with access to the divine domain chosen by the sorcerer.

Divine Conduit(Sp): At 5th level, and at every 5 levels after, the Ordained Sorcerer gains the ability to use one of: Divine Spell Power, Glorious Weapons, Divine Vigor, Divine Damage Reduction or Sacred Healing once per day as a spell-like ability. Use of this ability does not cost the use of a Turn Undead attempt. The same abilty may be chosen more than once, increasing the number of uses by 1 per day.

Weapon and Armor Proficiency: Ordained Sorcerers have proficiency in all simple weapons. They have no skill in armour or shields of any kind.

Spells: Ordained Sorcerer casts spells from sorcerer/wizard spell list

To learn or cast a spontaneous spell, a Ordained Sorcerer must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Ordained Sorcerer’s spell is 10 + the spell level + the Ordained Sorcerer’s Charisma modifier

Like other spellcasters, an ordianed sorcerer can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Ordained Sorcerer. In addition, he receives bonus spells per day if he has a high Charisma score

Table: Ordained Sorcerer Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 3 2
2nd 4 2
3rd 4 3
4th 5 3 1
5th 5 4 2
6th 6 4 2 1
7th 6 5 3 1
8th 7 5 3 2 1
9th 7 6 4 2 1
10th 8 6 4 3 2 1
11th 8 7 5 3 2 1
12th 8 7 5 4 3 2 1
13th 8 8 6 4 3 2 1
14th 8 8 6 5 4 3 2 1
15th 8 8 7 5 4 3 2 1
16th 8 8 7 6 5 4 3 2 1
17th 8 8 8 6 5 4 3 2 1
18th 8 8 8 7 6 5 4 3 2 1
19th 8 8 8 7 6 5 4 3 2 1
20th 8 8 8 8 7 6 5 4 3 2

Ex-Ordained Sorcerers[edit]

When an Ordained Sorcerer falls out of grace with his chosen deity he loses all domain access, turning, and divine conduit abilities until suitably atoned.

Epic Ordained Sorcerer[edit]

same as sorcerer

Elf Ordained Sorcerer Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing an Ordained Sorcerer[edit]

Religion: Like cleric.

Other Classes: Like cleric.

Combat: Like Sorcerer.

Advancement: Similar to Cloistered Cleric.

Ordained Sorcerers in the World[edit]

I swear...He looked like just another priest...but then he raised his hands and ... BOOM!
—Gavin Elwyth, Gnome Survivor

Ordained Sorcerers fill a niche in organized church hierarchies for arcane knowledge and power. They are devout, often zealous, adherents of a church's dogma and believe their magical gifts come from the gods themselves much as a cleric's.

Daily Life: Like cleric.

Organizations: These casters tend to form groups of others of their kind within a single church body and often between like-minded churches to work towards common goals.

NPC Reactions: Most NPCs don't differentiate between Ordained Sorcerers and common clerics, but recognise that they have more destructive magical power. Personality-wise, they are often confused with standard clerics, however.

Ordained Sorcerer Lore[edit]

Characters with ranks in Knowledge (Arcana) or Knowledge (Religion) can research Ordained Sorcerers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Religion) or (Arcana)
DC Result
5 Devout sorcerers can sometimes do things like clerics.
10 Ordained Sorcerers are able to turn undead or even cast divine magic.
15 Powerful casters of this type can channel raw divine power as they would magic.
20 They are often very influential in religious power structures, albeit secretly.

Ordained Sorcerers in the Game[edit]

Ordained Sorcerers are a strong divine caster class that can provide decent versatility as undead controllers or a variety of other small niches depending on their chosen domains.



Back to Main Page3.5e HomebrewClassesBase Classes

Home of user-generated,
homebrew pages!


Advertisements: