Orc War Master (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search

Orc War Master[edit]

Hit Die: D12


To qualify to become a war master, a character must fulfill all the criteria.

- Race: Orc or Half-Orc

- Alignment: Any chaotic

- Base Attack Bonus: +8

- Feats: Leadership, Martial Weapon Proficiency (Any Weapon), Weapon Focus (Any Weapon), Two-Handed Weapon Proficiency

Class Skills[edit]

The war master’s class skills (and the key ability for each skill) are Climb (Str), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Survival (Wis), and Swim (Str) Skill Points at Each Level: 2 + Intelligent Modifier

Table: The Orc War Master

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special AC Bonus
Fort Ref Will
1st +1 +2 +0 +1 Command Horde, Rage +1
2nd +2 +3 +0 +1 Swing Blindly +1
3rd +3 +3 +1 +2 Ambidexterity (-3/-1), Cleave +1
4th +4 +4 +1 +2 Rage 2/day +2
5th +5 +4 +1 +3 Improved Two-Handed Weapon Proficiency +2
6th +6 +5 +2 +3 Inspire Rage 1/day, Ambidexterity (-2/+0) +3
7th +7 +5 +2 +4 Rage 3/day +3
8th +8 +6 +2 +4 Aura of Enfeeblement +3
9th +9 +6 +3 +5 Inspire Rage 2/day, Greater Rage +4
10th +10 +7 +3 +5 Rage 4/day, Tireless Rage +4

Class Features[edit]

All of the following are Class Features of the orc war master prestige class.

AC Bonus: The orc war master is a skilled fighter who has been through many battles. His “iron” toughness gives him a bonus to his Armor Class.

Weapon and Armor Proficiency: An orc war master is proficient with all simple and martial weapons, all types of armor and shields (including tower shields)

Command Horde: An orc war master can direct the actions of any nonlawful orcs or half-orcs that are within 30 feet of him and whose Hit Dice are lower than his character level. Those who follow the character’s orders gain a +2 morale bonus on Will saves. Any eligible orc or half-orc who willingly goes against the orc war master’s directions loses this bonus immediately.

Rage: An orc war master can fly into a rage just as a barbarian can, with all the same benefits and drawbacks (see page 25 of the PHB). An orc war master’s class levels stack with his barbarian levels (if any) for determining the number of times per day he can use his rage ability. Add together the character’s levels in the orc wa rmaster and barbarians classes and refer to Table 3-3: the Barbarian on page 25 of the PHB to determine the number of rages per day. For example a 6th level barbarian/2nd level orc war master could rage three times per day (the same as an 8th level barbarian), while a 4th level orc war master with no levels of barbarian could rage twice per day (the same as a 4th level barbarian).

Swing Blindly: An orc war master’s rage becomes more powerful when he reaches 2nd level, but at the cost of lowered defenses. The character adds an extra +4 to Strength while in rage, but his Armor Class penalty goes from -2 to -4.

Ambidexterity: For an orc master of 3rd level or higher, her attack penalties for fighting with two weapons are lessoned by 1 (from -4 to -3, or -2 to -1 if the off-hand weapon is a light weapon). At 6th level, the attack penalties are lessened by another 1 (from -3 to -2, or to +0 if the off-hand weapon is a light weapon).The character loses this ability when fighting in heavy armor.

Cleave: An orc war master gains the cleave feat even if he does not meet the requirements for it.

Inspire Rage: Beginning at 6th level, an orc war master can inspire rage in her allies while herself is raging. When she uses this ability, all willing allies within 10 feet of her gain the benefits and disadvantages of rage as if they had that ability themselves. The rage of affected allies lasts for a number of rounds equal to 3 + the orc war master’s Constitution modifier, regardless of whether they remain within 10 feet of her. An orc war masters gains one additional use of this ability per day at 9th level, though the ability is still usable only once per encounter.

Aura of Enfeeblement: Beginning at 8th, an orc war master radiates a malign aura that causes enemies within 15 feet of her to take a -2 penalty to Armor Class.

Greater rage: At 9th level, an orc war master’s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at -2.

Tireless Rage: At 10th level, an orc war master no longer becomes fatigued at the end of his rage.

Back to Main Page3.5e HomebrewClassesPrestige Classes

Home of user-generated,
homebrew pages!