Occultist (3.5e Alternate Class Feature)

From D&D Wiki

Jump to: navigation, search

The occultist is a warlock who has chosen to focus his training on the study of the occult more than emulating the powers of demons and devils. Natural born scholars, occultists are the seekers of forbidden knowledge and dangerous lore that has been lost throughout the ages. Whether motivated by simple curiosity or the unquenchable thirst for power, they are always teetering at the brink of madness as they challenge conventional ways of thinking and risk their very souls in order to unlock the mysteries of the multiverse.

Class: The occultist is a variant class available for the warlock.

Hit Die: The occultist uses a d4 for his Hit Die (and has hit points at 1st level equal to 4 + Con modifier).

Class Skills: The occultist's class skill list includes Appraise, Bluff, Concentration, Craft, Decipher Script, Diplomacy, Forgery, Gather Information, Intimidate, Knowledge (any, each taken individually), Perform (Oratory), Profession, Search, Sense Motive, Speak Language, Spellcraft, and Use Magic Device. The occultist gains skill points per level equal to 6 + Int modifier (and has this number x4 at 1st level).

Other Class Features: The occultist does not damage reduction, deceive item, imbue item, energy resistance, and fiendish resilience.

Class Features[edit]

Weapon and Armor Proficiencies: Unlike their more martial brethren, occultists are only proficient with the club, dagger, light mace, quarterstaff, rapier, and sickle, but not with any type of armor or shield.

Occult Lore (Ex): Long hours of study open the occultist's mind to an eclectic assortment of knowledge spanning a diverse array of topics. This ability is identical to the bard's bardic knowledge class feature. Any class levels that progress your invocations also applies to occult lore.

Bonus Feats: At their 1st class level and again at their 2nd, 5th, 8th, 12th, 16th, and 20th class levels, the occultist may select any of the following feats as a bonus feat as long as they otherwise meet the prerequisites: Ability Focus, Apprentice, Dark Speech, Dark Whispers, Extra Invocation, Improved Familiar, Iron Will, Knowledge Devotion, Magical Aptitude, Mentor, Obtain Familiar, Skill Focus (any), any item creation feat, or any metamagic feat that can be applied to their spell-like abilities, such as Empower Spell-Like Ability.

Invocations: Due to their extensive study and pursuit of forbidden knowledge, occultists gain the Baleful Utterance and Otherworldly Whispers invocations as bonus invocations at 1st level. They otherwise gain invocations and advance their eldritch blast at the standard progression for a warlock.


Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

Home of user-generated,
homebrew pages!


Advertisements: