Occult Domain (5e Subclass)
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Clerics in this domain are most often inquisitors and witch hunters; but cultists, pagans, select witch covens, apostates, or priests who delve into eldritch knowledge fall into this category as well.
|1st||hex, mage armor|
|3rd||detect thoughts, hold person|
|5th||counterspell, magic circle|
|7th||dimension door, polymorph|
|9th||banishing smite, wall of force|
Beginning at 1st level, you gain proficiency with martial weapons and the arcana skill.
At 1st level, choose two cantrips from the Druid, Warlock, or Wizard spell list. The two need not be from the same list. You learn these cantrips which count as Cleric cantrips for you and don’t count against your cantrips known. Wisdom is your spellcasting modifier for these.
Channel Divinity: Mystic Ward
Starting at 2nd level, you may use your Channel Divinity to shield yourself from the arcane. As an action you may present your holy symbol. You and a number of creatures equal to your Wisdom modifier within 30ft. of you that you choose receive advantage on Intelligence, Wisdom, and Charisma saving throws against spells and magical effects for one minute. Additionally, you and all others affected by this ability gain immunity to damage from the Magic Missile spell.
After reaching 10th level, this applies to all saving throws against spells and magical effects.
At 6th level you receive two invocations from the Warlock class list. Your Warlock level counts as half your Cleric level for determining prerequisites. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level. You gain an additional invocation at 10th and 15th levels.
At 8th level, choose a school from the Wizard class list. Assuming you meet the prerequisites (if any) you gain the benefits of that school's 2nd level features. If one of those features involves copying spells into a spellbook, you instead are capable of preparing one extra Cleric spell when you complete a long rest as long as it is of the school you chose.
(Alternatively, you may choose to take the Wild Shape feature from the Druid class if your DM allows it. Your Druid level is equal to half your Cleric level for determining duration and creature prerequisites. You may also prepare an additional Cleric spell per long rest.)
Additionally, you may cast any ritual spells you normally could prepare as rituals without needing to prepare them beforehand.
At 17th level, you gain a book full of occult knowledge. As long as this book is on your person, you double your proficiency with the Arcana skill. Additionally, when you prepare your Cleric spells, you may prepare a number of spells equal to your Wisdom modifier from the Druid, Warlock, or Wizard spell lists. These spells do count against the number of spells you can prepare and can be no higher than 5th level. These spells are considered Cleric spells and use Wisdom as their spellcasting modifier. Should this grimoire be lost or destroyed, you may expend 100gp worth of materials and 8 hours constructing a new one. Only you can read your grimoire, and any creature that attempts to read it cannot comprehend its meaning even with the aid of magic.