Oath of the Valorous (5e Subclass)
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Oath of the Valorous
Although paladins of all faiths are the quintessential holy warriors, none feel the call of the battlefield more than those that have pledged themselves to the gods and goddesses of honor and valor; not only in oath but in faith itself. For these paladins, the will to serve their deity is often stronger than many others of their kind. Because of this, these paladins often take an Oath to wade into confrontation and battle while upholding the virtues of honor and valor at every turn. They do not shy away from combat and their devotion to their deity grants them a unique subset of abilities that other paladins are not quite able to muster. Paladins under the Oath of the Valorous give new meaning to the term 'holy warrior'.
- Tenets of the Valorous
Honor. Uphold an honorable existence. Do not lie or cheat your way through life's challenges. Never deal with an enemy in an underhanded method - face your problems without fear.
Valor. Sing up glorious praise to your battle deity through valorous combat. One should never flee from a confrontation. Better to perish with courage and valor than to flee in cowardice.
Chivalry. You are the hammer that meats out the will of the divines. Always protect those that cannot protect themselves. Offer aid and comfort whenever you can provide it. Never turn away someone in need. Act with kindness above all.
The Greater Good. When faced with a confrontation of multiple evils, always choose to confront the greater among them. Your efforts are best exerted where they may do the most good and bring about the most change.
- Oath Spells
Taking up this Oath provides you with a selection of spells as you level. These spells are considered to always be prepared and do not count against your maximum limit of prepared spells. Note the adjusted levels of these spells due to features listed later in this Oath.
|5th||magic weapon, spiritual weapon|
|9th||crusader’s mantle, mass healing word|
|13th||guardian of faith, stoneskin|
|15th||holy weapon, flame strike,|
Channel Divinity: Turn Undead
Starting at 3rd level, as an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Channel Divinity: Tempering of the Mind. Just as important to your duties as tempering of the body, your mind has been graced by your deity and opened to more of the marvels of divine magic. Until you finish a long rest, you can't use your Channel Divinity, and you gain the following benefits:
- Choose two cantrips from the cleric's list when you sworn this Oath. Whenever you use this Channel Divinity option, you are able to cast those cantrips at will, and Charisma is your spellcasting ability to them. You can choose a third one at 15th level.
- You gain a 2nd-level spell slot. This becomes a 3rd-level slot at 7th level, a 4th level slot at 15th level and a 5th-level slot at 20th level. When you use this slot, it is unavailable to you until you use this Channel Divinity again.
- You gain a number of spells from the cleric's spell list equal to half your paladin level (rounded up). You can cast these spells using any spell slots you have, and they can be of level equal or below the level of a slot granted by this Oath.
- Tempering the Soul
At 7th level, your soul has been blessed with the power of the gods. You gain a 4th-level spell slot. Once you spend this spell slot, you can't use it again until you complete a long rest.
In addition, you gain the Blessed Warrior fighting style.
- Faithful Warrior
At 15th level, your faith have been rewarded with even more magical power, usually reserved to only the high priests of your chosen divinity. You gain one 6th-level and one 7th-level spell slot. Once you spend these spell slots, you can't use them again until you complete a long rest.
- Champion of Valor
At 20th level, your god award you with the power to manifest true miracles. You gain one 7th-level, one 8th-level and one 9th-level spell slot. Once you spend these spell slots, you can't use them again until you complete a long rest.