Oath of the Seeker (5e Subclass)
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Oath of the Seeker
Paladin Sacred Oath
The Oath of the Seeker binds the paladin who swears it to seek out arcane secrets, and restore arcane arts that died milennia ago. Paladins who swear this oath must only give or restore these secrets when thier master commands them to; if they break this oath, they lose thier power.
Tenets of the Oath of the Seeker
A Seeker must not deviate from their quest.
A Seeker must restore arcane arts lost to the world.
A Seeker must strive to uncover new magical secrets.
A Seeker must share their secrets only with those their master allows them to.
Detect Magic, Identify
Locate Object, Nystul's Magic Aura
Counterspell, Dispel Magic
Divination, Locate Creature
Scrying, Legend Lore
As an action, you present your holy symbol and gain 60ft. Truesight for 1 minute.
As an action, you present your holy symbol and begin to cast a spell from the Wizard spell list. You must still expend a spell slot to cast this spell, and it's casting time remains the same.
Deep Magic Aura
Starting at 7th level, you and allies within 10 feet of you have their Spell Save DC increase by 1. At 18th level, the range of this aura increases to 30 feet.
Starting at 15th level, your exposure to magic has granted you advantage on spell saving throws and resistance to damage from spells.
Starting at 20th level, you can charge yourself with arcane energy as an action. You regain a number of levels of spell slots equal to your Charisma modifier plus one, distributable as you like. You cannot have more spell slots of a single level than your maximum amount, and you cannot create spell slots of a level higher than 5th. You must finish a long rest before you can use this feature again. You may perform a 10-minute ritual to cast this, in which case you regain a number of levels of spell slots equal to your charisma modifier plus two.