Oath of the Nomad (5e Subclass)
From D&D Wiki
Oath of The Nomad
This Oath is based on the idea that one is truly without a home and without a people, his home and his people are the world. a Paladin of this oath has sworn to a god that they will travel and uphold an ideal of general discovery and kinship with the travelers that they have spent time with.
Vows of the Nomad
The World is your home You must believe that you are welcomed everywhere, not everyone owes you something but you show others kindness to expect kindness.
Careless and Joy-full Your time and happiness is important, you shouldn't have to worry about the simplicity of life and spend time enjoying it.
Always moving You have no need for settlement, any place you choose to stay is purely temporary as the call to journey is greater.
Family of the Voyagers Treat Those you travel and share food with as your own kin and help them when needed.
Oath of The Nomad Spells
|3rd||comprehend languages, expeditious retreat|
|5th||levitate, misty Step|
|13th||private sanctum, dimension door|
|17th||teleportation circle, control winds|
- Channel Divinity
When you choose this Oath at 3rd level you gain access to the following Channel Divinity options:
10 Feet Under As a bonus action, you Clutch your holy symbol and say an incantation to a single creature. You make them feel the weight of a single days worth of travel and the true bulk of a traveler. the creature then suffers one level of exhaustion and if they are attacked on the same round by an ally, they suffer two levels of exhaustion.
Fast Travel As an action, you present your holy symbol and say a prayer of great transfer. All allies that can hear you gain an additional 10 feet of movement and temporary hit points based on your paladin level for 1 minute.
- Wanderers Aura
Starting at 7th level, you and friendly creatures within 10 feet of you have advantage on saving throws against being exhausted or frightened and are immune to any effects that hinder movement while you are conscious. At 18th level, the range of this aura increases to 30 feet.
- Voice of Conviction
Starting at 15th level, your voice has attuned with many across the land. As a reaction, When an ally or you get attacked you can impose disadvantage on an enemy attack and the target of the attack can move up to 20 feet any direction without provoking an attack of opportunity.
- Symbol of the World
At 20th Level, as a bonus action, you may invoke the Oath of the Nomad. For 1 minute, your attacks deal 2d8 additional damage and your base movement speed is doubled. Once this ability is used, you need to take a long rest before using it again.
- D&D 5e XGtE pp.152