Oath of the Chosen (5e Subclass)

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Oath of the Chosen[edit]

Many have made deals and sworn oaths to higher powers, but paladins of this oath are one step further. These paladins have been specifically chosen to be the hands and feet of gods on the mortal plane. Good, Evil, or Neutrality, it does not matter. So long as it is pleasing to their god, these paladins will fight for what they have been instructed.

Tenants of the Chosen[edit]

Paladins who swear this oath are expected to uphold a certain image as part of their oath.

Devoutness. You serve your god and no other.

Perseverance. You have a divine calling, never abandon it.

Service. Your god's word and mission is truth.

Oath of the Chosen Spells
Paladin Level Spells
3rd Bane, Bless
5th Fortune's Favor, Wither and Bloom
9th Clairvoyance, Spirit Guardians
13th Banishment, Divination
17th Reincarnate, Summon Celestial
Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options:

Divine Weapon. You can use your Channel Divinity to brandish your weapon with divine power. As a bonus action, you can change the damage type of one melee weapon you are holding for 1 minute. The damage type depends on the alignment of your god:

Good: Radiant

Neutral: Force

Evil: Necrotic

Release Power. You can use your Channel Divinity to release a shockwave of divine power. As an action, you can choose one of two effects to inflict on a number of creatures of your choice, up to your Charisma modifier, in a 10ft radius:

Heal: Affected creatures regain a number of Hit Points equal to your Paladin level.

Harm: Affected creatures must make a Constitution saving or take damage equal to your Paladin level, or half as much on a success. The damage type is determined by the alignment of your god, as shown in Divine Weapon.

Divine Channeling

Also at 3rd level, your god grants you further access to divine magic. When you prepare your spells for the day, you can choose any spells from the Paladin or Cleric spell lists. Either way, they count as Paladin spells for you.

Aura of Guidance

At 7th level, you emit an aura of guiding energy while you are not incapacitated. You and friendly creatures within 10ft of you have advantage on saving throws against spells.

At 18th level, the range of this aura increases to 30ft.

Friends and Enemies

At 15th level, you establish an unbreakable link with like-minded individuals. You have advantage on Charisma (Persuasion) and Wisdom (Insight) checks while conversing with creatures that are of the same alignment as you. You also have advantage on Charisma (Deception) and Charisma (Intimidation) checks while conversing with creatures who are of a different alignment than you. For example, if you are Lawful Good, you would have advantage on Persuasion and Insight while conversing with Lawful, Neutral, or Chaotic Good creatures.

In addition, you cannot be charmed by creatures who are of a different alignment than you.

Chosen Avatar

At 20th level, you can call forth the essence of your god. As an action, you gain the following benefits for 1 minute:

  • You have resistance to all damage.
  • You gain a flying speed equal to your walking speed.
  • You are put under the effects of Bless without requiring concentration.

Once you use this feature, you can’t use it again until you finish a long rest.

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