Oath of Luna (5e Subclass)
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Oath of Luna
Paladin's that sworn the oath of Luna, also known as Moon Scythes, are followers of the Moon Goddess, Luna who mostly excel in fighting and light magic. A moon scythe can be adventurous and do just about anything. More often than not they are in adventures for money and wealth, but there are some devout followers who are looking for their inner self. Moon scythes who are not particularly adventurous may be hired as bodyguards, special ops soldiers, or even as farmers.
A moon scythe is master of the scythe or Moon Staff. However, due to their relation with Luna, they are given a small array of divine magic. They are proficient with most weapons, but prefer to go with light armor and wield a scythe or Moon Staff. Some of the more devout followers of the Luna wish to ascend and become a Moon Warrior and fight her battles in the heavens.
Because of the nature of Luna, who rests in Chaotic Neutral, a moon scythe can be of just about any alignment. However, lawful moon scythes are rare and when they do exist it is simply for orders sake.
All moon scythes worship Luna. During a full moon, they cut some part of themselves to spill their blood on an alter, which can be in a church or self made, for her. More devout moon scythes may follow the religion more closely. Blood is the strongest pact a person can make between two entities, and Luna expects her followers to make the trust pact to prove they are worthy of divine strength.
Most moon scythes become as such rather than fighters in hopes of attaining a higher level of existence. However, some moon scythes only become as such because Luna is generous and grants her followers divine magic. A moon scythe knows that Luna is a powerful deity, though her true self is not well known amongst the common people. Thus a moon scythe typically has an inside connection of some kind. She trains their bodies and spirits in the material realm, so she may be ready for war in the heavens.
Moon scythes usually do not have a church to attend, but there are a few in large cities. The churches are built mostly in port cities by the ocean, or on a lake side in a big city. Services are held at night, and there are usually two moon warriors, or two moon scythes standing guard. Many people find these night services shady, but the mass is usually just for reading, and helping each other out.
A moon scythe gets along with anyone who will let him have his way. They get along well in parties consisting of rogues, fighters, clerics, sometimes paladins, wizards, sorcerers, bards, and even barbarians. As taught by Luna, a person has to accept another for who they are, and most followers tend to follow this doctrine. Ideally however, a moon scythe would travel with a rogue, a cleric, a sorcerer, and a fighter.
The moon scythe's role in a party is typically combat oriented, but he can heal others when needed. He has decent social skills and can make a fair diplomat.
- Tenets of Luna
A paladin who takes this oath are priests and priestesses of Luna, and bear the cuts made during the sacrificial rituals.
- Light comes from Communion. Communion is the lighthouse that guides lost souls trough the shadows and keep the terrors of darkness at bay, so you must form bonds of friendship and love.
- Be the light in the Darkness. As the moon who raises as a shining beacon of hope in the darkness of the night sky, so must you be the guiding light that slay the terrors who lurk in the shadows.
- Power comes from Sacrifice. Power is not a right, but a reward. A blessing of the moon comes from the blood spilled - in the altar or in the battlefield.
- Oath Spells
You gain oath spells at the paladin levels listed:
|3rd||hunter's mark, guiding bolt|
|13th||control water, divination|
|17th||wall of light, scrying|
- Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- Moonsight. Luna, again generously shares a fraction of her divinity with her followers. As a bonus action, you can use your Channel Divinity to become able to see through normal and magical darkness up to a range of 120 feet. This lasts for 10 minutes.
- Water's Trust. A moon scythe gains the trust of water. You can use your bonus action and spend a use of your Channel Divinity to become able to walk on the surface of water as if it was solid ground, lasting for 10 minutes.
At 7th level, whenever a friendly creature you can see within 10 feet take damage, you can use your reaction to move to the creature's position and take damage in its place.
When you reach the 18th level, the range increases to 30 feet.
- Uncanny Dodge
Luna watches out for her followers, and thus so grants them with a heightened sense. Starting at 15th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
- Moon Goddess' Chosen
At 20th level, Luna bestowed upon you a glimpse of her own divinity. You no longer need to eat, sleep, and you no longer age, nor you can be magically aged. In addition, you can use a bonus action to enter in a state of grace that lasts for 1 minute. For the duration, you gain the following benefits:
- You start to glow with moonlight, shedding bright light in a 10-foot radius and dim-light for another 10 feet.
- You gain a bonus to your AC equal to your Charisma modifier.
- Once per turn, you can add a bonus to your attacks and damage rolls with a Scythe equal to your Charisma modifier.
Once you enter this state, you can't do it again until you finish a long rest.
Optional Class Features
Below are some optional class features, that fit with the theme and lore associated with this subclass.
- Moonlit Grace (Replaces medium and heavy armor proficiency)
Starting at 1st level, while not wearing armor or wielding a shield, your AC equal 10 + your Dexterity modifier + your Charisma modifier.
- Scythe Focus (Replaces Fighting Style)
Also at 1st level, when fighting with a moon staff, glaive or a scythe, you gain a bonus of +1 on attack rolls and to your AC.
In addition, you can use your Dexterity, instead of Strength, for attacks and damage rolls with the Scythe.
- Blood not Spilt in Vain (Optional Feature)
Starting at 5th level, Luna reveals her motives to you, as a reward for spilling your blood at every full moon. You can cast Clairvoyance without the material components, as long as there are a pond of clear water under the moonlight you can look at.
When using Clairvoyance in this manner, you can only look at locations that are familiar to you.
- Cutting Through Darkness (Replaces Cleansing Touch)
Beginning at 14th level, the moon scythe learns that night is only a stumbling block in his way, and Luna is nights adversary. you can use your action to cast Darkness, without requiring concentration or spending spell slots. Once per turn when fighting in this darkness, you cause additional 1d6 damage with your attacks.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.