Oath of Forbidden Knowledge (5e Subclass)
From D&D Wiki
Oath of Forbidden Knowledge Spells
|3rd||find familiar, shield|
|5th||darkness, detect thoughts|
|13th||dominate beast, greater invisibility|
|17th||dominate person, telekinesis|
When you take this oath at 3rd level, you learn two cantrips of your choice from the wizard spell list. Charisma is your spellcasting ability for these cantrips.
When you take this oath at 3rd level, you gain the following Channel Divinity options.
Know Thy Enemy.
As a bonus action, you can instill yourself with forbidden knowledge, granting you an innate understanding of your enemies. This lasts for 1 minute. It ends early if you are incapacitated, if you use the Bladesong feature (SCAG pg 142), or if you don medium or heavy armor or a shield.
• You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
• You gain a bonus to any Constitution saving throw you make to maintain your concentration. The bonus equals your Intelligence modifier (minimum of +l).
• You have advantage on Intelligence based ability checks.
Face the Truth.
As an action, you can force an enemy to have a terrible revelation. One creature of your choice that can see you within 30 feet of you must make an Intelligence saving throw. If the creature fails its saving throw, it is paralyzed for 1 minute or until it takes any damage.
Assail the Mind
Starting at 7th level, when you hit a creature with a melee weapon attack, you can use your reaction to convert the damage dealt by that attack into Psychic damage.
Starting at 15th level, you have advantage on intelligence saving throws.
At 20th level, your intellect surpasses the loftiest of wizards. Your Intelligence and Charisma scores increase by 4. Your maximum for those scores is now 24.