Oath of Aid (5e Subclass)
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Oath of Aid
Rather than a deity or ideal, your duty as a Paladin of Aid is to the people.
- Tenets of Aid
Those who take the oath of aid will drop anything to help those in need. The tenets of aid are:
- Heal the hurt.
- Defend the defenceless.
- Comfort the lost.
|3rd||healing word, sanctuary|
|5th||calm emotions, lesser restoration|
|9th||beacon of hope, mass healing word|
|13th||freedom of movement, guardian of faith|
|17th||greater restoration, mass cure wounds|
- Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- Protect the Fallen: As an action, you touch an unconscious creature, placing a protective charm on it. The creature is stabilised if it is at 0 hit points, and for the duration attacks made against it do not incur failed death saves. This effect lasts for 1 minute or until the creature wakes up.
- Drive Back: Immediately before an attacker makes a melee attack against a creature within 30 ft. of you, you may use your reaction to force the attacker 15 ft. away from its target. This cannot force it into an immediately dangerous position, such is in lava or off a cliff.
- Improved Lay on Hands
Also at 3rd level, you may use your Lay on Hands as a bonus action. Additionally, the pool of hit points you use for Lay on Hands increases by an amount equal to your charisma modifier.
- Aura of Escape
If an ally within 10 ft. of you drops to 0 hp, they may use their reaction to move up to their speed before falling unconscious.
- Bolstering Health
Whenever you use your Lay on Hands feature or cast spell that restores hit points, it may add 1d4 to its next attack roll, saving throw or ability check.