OGC:Master Charioteer (3e Prestige Class)

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This material is published under the OGL 1.0a.

Master Charioteer[edit]

Alignment: Any

Abbreviation: MCh

Hit Die: d10.


To qualify to become a Master Charioteer, a character must fulfill all the following criteria.

  • Era: Egypt (1550-1000 BCE)/Israel (1000-586 BCE)

Class Skills[edit]

Skill Points at Each Level: 2 + Int modifier.

The master charioteer's class skills (and the key ability for each skill) are Balance (Dex), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Knowledge (military tactics) (Int), Knowledge (religion) (Int),Profession (Wis), Ride (chariot) (Dex),

Table: The Master Charioteer

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Increased Chariot Speed Special
Fort Ref Will
1st +1 +0 +2 +0 +5ft./round
2nd +2 +0 +3 +0 +5ft./round Improved Trample
3rd +3 +1 +3 +1 +5ft./round
4th +4 +1 +4 +1 +10ft./round Quick Reins
5th +5 +1 +4 +1 +10ft./round
6th +6 +2 +5 +2 +10ft./round Improved Cover
7th +7 +2 +5 +2 +15ft./round
8th +8 +2 +6 +2 +15ft./round Steed Kill
9th +9 +3 +6 +3 +15ft./round
10th +10 +3 +7 +3 +20ft./round Crippling Shot

Class Features[edit]

Weapon and Armor Proficiency: A master charioteer is proficient with all simple and martial weapons, light armor, medium armor, heavy armor, and shields.

Increased Chariot Speed: Even if he is not driving the chariot himself, a master charioteer can increase the chariot’s speed if he makes a successful Ride (Chariot) check (DC 15). A check must be made each time the charioteer attempts to increase speed.

Improved Trample: Beginning at 2nd level, if a master charioteer performs a trample with his chariot, it does bonus damage equal to his class level and the driver receives a bonus on his Ride check equal to the master charioteer’s class level to avoid toppling the chariot.

Quick Reins: At 4th level, the master charioteer can move between positions (driver, shieldbearer, charioteer) as a free action.

Improved Cover: At 6th level, a master charioteer becomes particularly adept at using his chariot for cover. Cover on the side protected by the shieldbearer increases from three-quarters to nine-tenths, and cover on the opposite side increases from one-quarter to one-half.

Steed Kill: At 8th level, a master charioteer becomes particularly adept at killing steeds that are being used for riding or pulling chariots. If he studies a steed for three rounds and successfully hits with a ranged attack, the steed must make a Fortitude save (DC 15 + the master charioteer’s class level) or die.

Crippling Shot: At 10th level, on a critical hit, a master charioteer’s ranged attacks also cause crippling strikes, dropping their target’s Strength by 1 point. Targets reduced to 0 Strength are immobilized.

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Back to Main PagePublication ListPublishersGreen Ronin PublishingMythic Vistas - Testament: Roleplaying in the Biblical Era

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Stop hand.png Master Charioteer from Mythic Vistas - Testament: Roleplaying in the Biblical Era, © 2003, Green Ronin Publishing; Author Scott Bennie, based on original material by Scott Bennie. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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