OGC:Ala (5e Creature)
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Medium fey, chaotic evil
Skills Athletics +8, Perception +9, Stealth +6
Flyby. The ala doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Poison Flesh. The ala’s poison infuses its flesh. A creature that makes a successful bite attack against an ala must make a DC 16 Constitution saving throw; if it fails, the creature takes 10 (3d6) poison damage.
Storm's Strength. If an electrical storm is raging around an ala and its target, the saving throw against Lightning’s Kiss is made with disadvantage.
Multiattack. The ala makes two claw attacks or one claw and one bite attack.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or take 10 (3d6) poison damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Lightning’s Kiss (Recharge 5-6). One target within 50 feet must make a DC 16 Dexterity saving throw. It takes 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.
Daughters of the Whirlwind. Alas have windblown hair and wear smoky black rags, but their true form is that of a whirlwind, which can always be seen by šestaci, those men and women with six digits on each hand. In flight or in battle, an ala takes on a form with the upper body of a hag and a whirling vortex of air in place of hips and legs. When an ala enters a house in human form, the whole building groans in protest, as if it had been struck by a powerful stormwind.