Nymph:Peeping Scryer (3.5e Prestige Class)

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Peeping Scryer[edit]

Entry Requirements
Skills: Concentration 8 ranks, Gather Information 5 ranks, Listen 3 ranks, Scry 10 ranks, Spot 3 ranks.
Feats: Skill Focus (Scry) and Extend Spell.
Spellcasting: Ability to cast 3rd level arcane spells.

Table: Peeping Scryer

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spells per Day/Spells Known
Fort Ref Will
1st +0 +0 +0 +2 Sense +1 level of existing class
2nd +1 +0 +0 +3 Overcome +1 level of existing class
3rd +1 +1 +1 +3 +1 level of existing class
4th +2 +1 +1 +4 Never Forget an Arse +1 level of existing class
5th +2 +1 +1 +4 Still Spell +1 level of existing class

Class Skills (2 + Int modifier per level)
Concentration (Con), Gather Information (Cha), Listen (Wis), Scry (Int) and Spot (Wis).

Class Features[edit]

Weapon and Armour Proficiency: Peeping Scryer’s gain no proficiency in any weapons or armour.

Spells per Day/Spells Known: For every level gained in the peeping scryer class, the character gains new spells per day and spells know (if applicable) as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (extra uses of the bardic music ability, metamagic or item creation feats and so on), except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a scryer, he must decide to which class he adds the new level for the purpose of determining spells per day (and spells known, if applicable).

Sense (Ex): Honed to a keen edge by squinting into crystal balls, mirrors and bowls of water in order to try and get a better peep at the jiggling fun show that is the local hot springs, the peeping scryer is used to focusing their senses and concentrating in order to pick up extra details of anything they are looking at. This translates into a +2 bonus to all Search skills checks for each level the scryer achieves.

Overcome (Su): The peeping scryer is strong willed and determined, refusing to let any barrier stand between them and what they want to peep at. Beginning at 2 nd level, the scryer is able to overcome magical effects that would otherwise cloud or alter their scrying attempts, seeing through them as if they were not in place.

A peeping scryer is able to bypass, without disrupting the effect or alerting those under its protection to his scrying, any spell designed to prevent or mislead scrying if its casters level is less than the scryers character level. Thus, a 10 th level diviner/3 rd level peeping scryer could bypass any effect created by a spellcaster of 12 th level or lower.

Never Forget An Arse (Ex): If a peeping scryer has observed anyone via magical means such as scrying they will always know that person if they see them again, whether in person or via scrying. No roll is required and no magical or mundane disguise will protect the person from being identified as long as the scryer can see them (for example, the target of an invisibility spell is immune to this ability).

Still Spell (Ex): From a great deal of practice the peeping scryer has learned to cast spells without using their hands. Beginning at 5 th level, all spells cast by a scryer gain the benefits of the Still Spell feat, without the usual increase in spell level.

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