Not Pokemon Trainer (5e Subclass)
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Not Pokemon Trainer[edit]
Welcome to pokemon con! Where all of us pokemon fan dress up as our favorite pokemon. Today's main event is amazing folks showing off their best attempts at becoming a real pokemon trainer.
Ranger Subclass
Pokemon Companion[edit]
At 3rd level, as an action, you can use pokemon ball magically summon the pokemon that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.
The pokemon is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying pokemon Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the pokemon, choose a damage type listed in its Pokemon Typing Elemental Trait. You can determine the cosmetic characteristics of the pokemon, such as its color, its skin texture, or any visible effect of its Pokemon Typing Elemental Trait; your choice has no effect on its game statistics.
In combat, the pokemon shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only Move action it takes on its turn is the Dodge Move action, unless you take a bonus action on your turn to command it to take another Move action. That Move action can be one in its stat block or some other Move action. If you are incapacitated, the pokemon can take any Move action of its choice, not just Dodge.
The pokemon remains until it is reduced to 0 hit points, until you use this feature to summon the pokemon again, or until you die. Anything the pokemon was wearing or carrying is left behind when the pokemon vanishes.
Once you summon the pokemon, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.
Pokemon Companion | |||||
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Small beast | |||||
Armor Class: 14 + PB (natural armor) | |||||
Hit Points: 5 + five times your ranger level (the pokemon has a number of hit dice [d10s] equal to your ranger level) | |||||
Speed: 20 ft. | |||||
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 12 (+1) | 15 (+2) | 8 (−1) | 14 (+2) | 8 (−1) |
Saving Throws: Dex +1 plus PB, Wis +2 plus PB | |||||
Damage Immunities: determined by the pokemon's |
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Senses: darkvision 60 ft., passive Perception 12 | |||||
Languages: | |||||
Challenge: Proficiency Bonus (PB) equals your bonus | |||||
. When you summon the pokemon, choose a damage type: |
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Blast. The pokemon blast energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d8 damage on a failed save or half as much damage on a successful one. | |||||
Bolt. ranged spell attack: 120 feet, single target. Hit:2d8 damage, and if the target is a creature, it is pushed up to 5 feet away | |||||
Stock Pile. The pokemon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Wisdom modifier (minimum of +1). |
Dual Type Pokemon Body[edit]
At 7th level, your pokemon evolves improves and gains a new typing body. You pokemon companion's movement speed is increased to 40 ft and size increases to medium size.
Additionally, whenever you summon the pokemon, choose one Dual Type Pokemon Body from below:
Fighting Two-legged: Pokemon gains humanoid creature type and they can wield and wear items like a normal human
Flying Winged: Pokemon grains flying speed as long as not they are being used as a mount
Bug Claws and insect wings: Pokemon gains a climbing and flying (hovering) speed equal to their walking speed
Ghost Spirit: Pokemon can go through objects and creature. For every 5 ft of object or creature, pokemon takes 2d10 force damage.
Steel Robotic: Pokemon gains construct creature type and resistance to poison. If pokemon already has resistance to poison, they gain immunity to poison instead.
water Aquatic: Pokemon grants swimming speed to their waling speed and can breath underwater.
grass Plant: Pokemon gain plant creature type and can speak to plants
Dragon: Pokemon gain dragon creature type and their ac increase by 1.
Fairy Trickster: Pokemon gains Fey creature type and they can speak sylvian
Explosion[edit]
Starting at 11th level, your pokemon learned the Explosion TM Move action. All of your pokemon's damage rolls all increase by 1d8.
As a Move action, you can command the pokemon to detonate if you are within 60 feet of it. Doing so kills the pokemon and forces each creature within 20 feet of it to make a Dexterity saving throw against your spell save DC, taking 3d8 damage on a failed save or half as much damage on a successful one.
Pokemon Master[edit]
At 15th, you learn to do team battle control two pokemons at the same time. You can now have two pokemon at the same time. You can summon two with the same action (but not the same spell slot), and you can command both of them with the same bonus action. You determine whether the pokemon are identical to each other or different. You can't summon a third pokemon while you have two.
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