Nightmare Huntsman (4e Creature)

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The nightmare huntsman is a creature born from twisted memories amid a magic and distortion-rich environment, allowing it to take on a physical form. According to legend, the exact memories that spawned this nightmare were originally nostalgic, only later tinged in fear and madness. The resulting creature is a tireless pursuer of prey, and often flanked by hunting dogs. This huntsman uses abilities to trap prey from a distance so it can shoot them to death or leave them to be mauled by its beast companions.

Lore[edit]

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Encounters[edit]

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Encounter Examples

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<!-Creature Name->[edit]

[[Category: <!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> Origin]] [[Category: <!- Animate, Beast, Humanoid or Magical Beast -> Type]] [[Category:<!-Leave blank for standard monsters, otherwise Minion, Elite or Solo->]] <!-Remove any of the following Action headers and Powers as required (and remove this line)->
Nightmare Huntsman
Level 6 <!-Leave blank for standard monsters, otherwise Minion, Elite or Solo-> Controller
<!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> <!- Animate, Beast, Humanoid or Magical Beast ->
XP
HP 68; Bloodied <!- Half hp value, or "Minion" -> Initiative
AC 20; Fortitude 18, Reflex 18, Will 16 Perception
Speed <!-e.g. Low-light Vision->
Saving Throws <!-Elite monsters have +2. Solo monsters have +5. Remove this line for other creatures->; Action Points <!-Elite monsters have 1 action point. Solo monsters have 2 action points. Remove this line for other creatures->
Traits
Aura Name ♦ Aura 1
Effects of the trait
Standard Actions
Basicmelee.png Basic Melee ♦ At-Will
Other Attack ♦ At-Will, Encounter, or Recharge D6 (4).pngD6 (5).pngD6 (6).png-->
Move Actions
Minor Actions
Triggered Actions
Skills
Str () Dex () Wis ()
Con () Int () Cha ()
Alignment Languages
Equipment
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