Negotiator (5e Background)
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You're a deal maker, you make a living in through negotiating difficult trade.
whether your a fiend or evil god that trades in souls, or your a traveling merchant on caravans wending through thick forests or across difficult terrain, to isolated settlements and trading posts scattered in throughout the world.
Or perhaps a merchant that specialises in magical trinkets that you bought from traveling traders and adventures, or even rear gems from miners that are to be sold them in your own little shop.
Or even a slaver or someone that specializes in criminal activity like drug dealing or fencing stolen goods, and other such reprehensible acts.
Whatever your background you are an expert at the art of negotiations. Either born with a silvered tong or forged skills through a teacher and experience, you have an uncanny ability to find the best deal no matter the situation.
Skill Proficiencies: Insight, Deception, Persuasion, History, Religion
Tool Proficiencies: One type of artisan’s tools or musical instrument of your choice. One type of vehicle proficiency.
Languages: You know two languages of your choice.
Equipment: A set of fine clothes, a letter of introduction from your guild, a set of artisan’s tools of your choice or a musical instrument of your choice, a magnifying glass, a set of traveller's clothes, and a pouch containing 15 gp
Feature: Deal Maker
You are an expert at negotiating with others. Be it for a loaf of bread or a human souls. You have enough experience to avoid making the biggest mistakes in dealing. you gain the following benefit:
- To any negotiations that involves an exchange of goods or services you gain +2 to any checks made.
Additional Feature 1: Types of Specialization
Most of the time, you prefer to make a specific types of deals. Sometimes, these may bleed together. Either way if you have no specialist knowledge of a certain item you probably know someone that is.
You may choose the type of primary specialization to represent what your character deals in, or you can determine it randomly by rolling on the table below.
|1||Adventures goods ( such as clothing, rations and rope ect...).|
|2||Militery / Mercenary Companies (Hired help, war engines, war animals or NPC's that can join a party).|
|3||Black Smiting, Weapons and Armour (This includes the materials needed to make such items).|
|4||Accommodation and transport. (This includes cost of food and inns).|
|5||Magical items, weapons and armour.(This includes potions, spell components and scrolls).|
|6||Rear acquisitions or specialist goods ( Items such as jewellery and gem stones, ancient artefacts or works of art ect...).|
|7||Agricultural, fishing or commercial items ( Such as work animals, live stock and other farmed or commercial goods).|
|8||Tool and crafting items ( such as musical instruments, thieves tools and smiths tool ect...).|
|9||Political dealings (This can include large scale trade deals between tribes, nations or continents, royal weddings, peace treatises and a myriad of other such dealings).|
|10||Other worldly pacts ( This can range from the granting or receiving boons from magical sources such as gods, angels, demons and devils. Boons being use as a catch all for status buffs, magical items, wishes or other such things that beings of such a calibre would provide).|
|11||Slavery / and for lack of a better term Human trafficking.|
|12||Other criminal activities such as the smuggling of contraband and prohibited products, fencing of stolen property and other such activities.|
- You gain an additional +4 to any checks made while making deals that falls under your specialisation.
- If an item / deal doesn't fall under your specialisation you can roll a history or intelligence check DC 16 to see if you recall a past conversation with an acquaintance or a technique that might have given you some assistance in this situation. On a successful save you gain +1 to a deal made over said item / deal.
Additional Feature 2: Silver Tonged
You can count on never offending any other party with your words or behaviours unless you intend to. You may also extend this trait in a limited capacity to your companions to help insulation from embarrassment. For example if you could intervene the moment by saying "Please forgive him. His culture is unfamiliar with such elegant environs."
- You have advantage on defusing hostile social situation. This benefit ceases to function in the character (or player) is being wilfully offensive or ignoring the warnings of the DM about the character's actions.
Other worldly Dealer
whether you are a Messenger / Acolyte of an old god, a powerful Dark wizard, a fiend or even a god of trickery or death. You are someone who delights in making contracts with mortals and the divine alike, offering near irresistible temptations designed to fell even the most devout of clerics or the most holy of angels, and in some cases even to gods them selves.
Variant feature: Temptations You specialize in temptation, you are the fall of all that is good in the world. Be it for some master plan of for your own amusement, either way you have a knack fore finding someone's weakness / vice and exploiting it.
- As well as being granted the previous primary and additional feats of this background you are granted the ability to read minds, or at least that's what it seams like. Any creature you are attempting to make a deal with must make a Wisdom saving throw against you ( DC = 8 + your charisma modifier, plus your proficiency) on a failed save the GM or Player must revile what that creatures or characters strongest desire / Temptation is.
Deal makers unless they have honourably dealt with the individual in the past are often seen as wormy, mean, or un trust worthy. knowing that this is the case they understand the value of hard work and the importance of having connections, and building repour with the right type of people.
If you are playing an evil merchant, demon / devil, or evil god they understand the value of targeting people that are vulnerable to blackmail, and the sins of greed and covetousness.
Deal makers are cultured, well-travelled, and knowledgeable. This generally leads them to act kind and personable in order to build repour with their target. Also, seeing the treasures of the world sometimes opens the door to intense greed in those who practice the trade of trade.
|1||I love a good bargain and have a hard time turning one down, even for things I do not need.|
|2||I’m full of witty aphorisms and have a proverb for every occasion.|
|3||The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.|
|4||I always want to know how things work and what makes people tick.|
|5||I am incredibly slow to trust. Those who seem the fairest often have the most to hide.|
|6||If you do me an injury or slight, I will crush you, ruin your name, and salt your fields.|
|7||The best way to get me to do something is to tell me I can’t do it.|
|8||I blow up at the slightest insult.|
|1||Honour. I don’t steal from others in the trade and i always honour my deals. (Lawful)|
|2||Power. If I can attain more power, no one will tell me what to do. (Evil)|
|3||Aspiration. I work hard to be the best there is at my craft. (Any)|
|4||Greed. I will do whatever it takes to become wealthy. (Evil)|
|5||People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)|
|6||Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with some dignity. (Any)|
|7||Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)|
|8||Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)|
|1||I’m trying to pay off an old debt I owe to a generous benefactor.|
|2||My reputation as a dealer means everything to me.|
|3||Something important was taken from me, and I aim to steal it back.|
|4||I will become the greatest that dealer ever lived.|
|5||I’m guilty of a terrible crime. I hope I can redeem myself for it.|
|6||Someone I loved died because of a mistake I made. That will never happen again.|
|1||When I see something valuable, I can’t think about anything but how to acquire it.|
|2||When faced with a choice between money and my friends, I usually choose the money.|
|3||If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.|
|4||I have a “tell” that reveals when I’m lying.|
|5||I turn tail and run when things look bad.|
|6||An innocent person is in prisoned or damned to hell for a crime that I committed. I’m okay with that.|
depending on your character yo might have different contacts here are a few suggestions.
- Bulleted list itemIf your merchant Guild / Company representatives, or a supplier.
- If your more of a criminal you may have multiple fences or crime lords that you can contact.
- If you are an acolyte or warlock ect... you might have contacts with your gods or demon lords.