Naxremis (3.5e NPC)

From D&D Wiki

Jump to: navigation, search

CR 11

Male human Cleric 11
LE Medium humanoid (human)
Init/Senses +0/Listen 4, Spot 4
Languages Common
AC 21, touch 10, flat-footed 21
(+8 armour (+2 banded mail), +3 shield (+1 large steel shield))
hp 55 (11 HD)
Fort/Ref/Will +7/+8/+11
Speed 20 ft. (4 squares)
Melee +2 flail +12/+7 (1d8+3 19–20)
Base Atk/Grp +8/+9
Spells Prepared (CL 11th):
D: Domain spell. Domains: Destruction Domain, War Domain.
Abilities Str 13, Dex 10, Con 10, Int 11, Wis 18, Cha 14
Feats Combat Casting, Improved Critical: Flail, Maximize Spell, Persuasive, Power Attack, Weapon Focus: Flail
Skills Bluff +11, Diplomacy +11, Spellcraft +7
Possessions +2 flail, +2 Banded Mail, +1 Heavy Steel Shield
Patron Deity Hextor
Rebuke Undead (Su) Naxremis may rebuke undead 5 times per day


Born and raised in the Grayhawk's Great Kingdom, he was initiated to Hextor at the court of the Overking at Rauxes. He gained experience in the retinue of the Overking, and since he survived this for several years he gained significant diplomatic skills.

As some intrigue put him into severe danger, he managed to get sent to Hochoch with the orders to destabilize the situation and establish a temple to Hextor there.

Appearance and personality[edit]

He is 5'8", with short cut, dark brown hair and brown skin. Usually he's clad in banded mail armour and wears a heavy steel shield when fighting is expected.

As a cleric of Hextor he is very selfish, cruel, haughty and hungry for power. Though he is the undisputed head of the temple, he leaves day-to-day business to his aide Amada, and shows himself to the followers only during greater services to Hextor or on special occasions.

Followers and allies[edit]

He has a little crush on Amada Keeling, who is accompanies him as his aide on this mission. All followers of the temple are at his command, if he considers them worthy of a job.


As Amada seems to be loyal to him, and he currently is not known by many people outside the Temple, he has no immediate enemies in Hochoch.

Back in the Great Kingdom there are loads of them...


He won't avoid a physical fight, but of course is missing the finesse of a trained fighter as well as the ferocity and strength of a barbarian. Since he fights with every trick and unfair advantage available to him, he nevertheless should not be underestimates in combat. But of course he prefers to stay in the second or third line, casting spells and bossing around his aides and underlings.

Back to Main Page3.5e HomebrewNPCsCR 11

Back to Main Page3.5e HomebrewNPCsECL 11

Home of user-generated,
homebrew pages!