Vapor Style (Shinobi World Supplement)

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Vapor Style[edit]

Vapor style Jutsu combine fire and water chakra to weaponize steam. This steam is produced by super heating water produced by Water Style to create deadly puffs of super heated steam.

Hand Seal Jutsu[edit]

Basic Vapor Style Technique

Cost: 1 chakra

Duration: 1 minute

As a bonus action, you begin expelling small amounts of chakra from your palms and heels. For the next minute your long jump and high jump distances are doubled.


Petrifying Steam

Cost: 14 chakra

Range: 60 feet

As an action, you make a blast of steam. A creature in range must make a Constitution saving throw, becoming petrified for 1 minute on a failure. They may repeat this saving throw at the end of each of their turns, ending this effect early on a success.


Corrosive Explosion

Cost: 20 chakra

Range: 90 feet

As an action, you make an explosion of corrosive steam. Each creature in a 60 foot radius of a point in range must make a Constitution saving throw, taking 8d8 + your Intelligence modifier acid damage, pushing the creature to the edge of the radius, and falling prone on a failure. On a success, they only take half as much damage.


Smoke Dragon

Cost: 15 chakra

Duration: Concentration, 1 minute

Range: 30 feet

As an action, you can form a dragon from smoke-like chakra that emanates from your wrists. You can form and control up to 3 dragons at a time, but all dragons must stay within 30 ft. of you. Beyond being Large, vulnerable to cold damage, immune to non-magical damage, not being able to move except in relation to you, and having 90 hit points and 18 AC, it has the same statistics as you. It acts on your initiative and has the following actions:

  • Multiattack. It can make one bite attack and two claw attacks.
    • Bite deals 1d6 piercing damage
    • Claw deals 1d4 slashing damage


Unrivaled Strength

Cost: 5 chakra

As a bonus action, you heat your chakra to the boiling point. You must spend at least 3 chakra at the beginning of each consecutive turn to maintain the following benefits, gaining a second stack of them for every 3 additional chakra spent:

  • You deal an additional 2d4 fire damage from all sources.
  • Your movement speed increases by 10 feet.


Sinful Lotus

Cost: 20 chakra

Range: 30 feet

Duration: Concentration, up to 1 minute

As an action, you seal Vapor Style chakra within your surroundings. Whenever you would be able to make an unarmed strike during this jutsu's duration, you may instead cause the sealed chakra to explode from within any object within range. Any creatures within 5 feet of the chosen point must attempt a Dexterity saving throw. On a failure, they take half your unarmed strike's damage. On a success, they take half as much. On a failed save, if you may make additional attacks, you may automatically deal an additional 1d6 damage instead of making an attack.

Non-Hand Seal Jutsu[edit]

Steam Jet

Cost: 1 chakra

Range: 10 foot cone

You release a stream of steam from your mouth. Each creature in the area must attempt a Constitution saving throw, taking 1d12 + your Intelligence modifier fire damage on a failure or half as much on a success.


Radiant Steam

Cost: 5 chakra

Range: 30 foot radius

As an action, you radiate steam from your entire body. Each creature in the area must make a Constitution saving throw, taking 2d10 + your Intelligence modifier fire damage on a failure or half as much damage on a success.


Corrosive Jet

Cost: 8 chakra

Range: 60 foot line

As an action, you release a more powerful and corrosive jet of steam. Each creature in the area must make a Constitution saving throw, taking 5d8 + your Intelligence modifier acid damage on a failure. Half as much damage on a success.


Erupting Propulsion Fist

Cost: 12 chakra

Range: Touch

As an action, you augment the strength of your strike with a blast of Vapor Style chakra. Make an unarmed strike against one creature within range. On a hit, they are moved 15 feet in a direction of your choice, and you may chose to deal up to twice your maximum unarmed strike damage roll.


Erupting Falling Stomp

Requirements: Erupting Propulsion Fist

Cost: 12 chakra

As an action, you release a blast of chakra from your feet, propelling yourself up to 40 feet into the air, and up to half your movement speed in any direction of your choice, until the beginning of your next turn. If you make an unarmed strike while in the air from this jutsu, the target takes additional damage up to your maximum unarmed strike damage roll on a hit, and you both return to the ground.


Erupting Formation Body

Requirements: Erupting Propulsion Fist

Cost: 12 chakra

Range: 5 foot radius

As an action, you release a blast of chakra from your body. Make an unarmed strike against every creature within range. On a hit, they take up to twice your maximum unarmed strike damage roll.


Erupting Strong Foot

Requirements: Erupting Propulsion Fist

Cost: 15 chakra

As an action, you enhance a flying kick with a blast of chakra. You move up to half of your movement speed and make an unarmed strike against one creature within your reach. On a hit, they take up to your maximum unarmed strike damage roll and are moved up to 30 feet in a direction of your choice.


Solid Fog

Range: Touch

Duration: Concentration, up to 1 minute

Cost: 5+ Chakra

You exhale a 15 foot radius cloud of corrosive mist. When you cast this jutsu, and again at the beginning of each of your turns, any creatures within the cloud without this jutsu must succeed a Constitution saving throw. On a failure, they take 1d4 acid damage. On a success, they take half as much damage. You may increase this jutsu's damage by 1d4 for every 3 additional chakra points, or decrease it by 1d4, causing you to regain 3 chakra points, as a bonus action. If you reduce this jutsu below 0, it automatically ends.


Dissolving Exploding Acid

Requirements: Solid Fog

Cost: 3 Chakra

As a bonus action while Solid Fog is active, you rapidly condense the fog into a violent explosion. One creature within range must attempt a Strength saving throw. On a failure, they take Solid Fog's damage, the die of which increases to d6's. On a success, they take half as much damage. Immediately after using this jutsu, Solid Fog ends.


Steam Dash

Requirements: Body Flicker

Cost: 3 chakra

As an action, you enhance your speed with Body Flicker and a blast of chakra. Your movement speed doubles until the end of your next turn. This movement does not provoke attacks of opportunity, but you must move in a straight line.


*Vapor Style: Orbital Rasengan*

Cost: 15 chakra

Range: 15 ft. radius

Requirements: Rasengan

As an action, you imbue your rasengan with Vapor Style chakra, causing its rotations to create violent air currents, creating a galaxy-like apparition. All creatures within range must attempt a Dexterity or Constitution saving throw. On a failure, the target takes 4d10 + your Intelligence modifier slashing damage. On a success, they take half as much damage.


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