Muscle Wizard (5e Subclass)

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Muscle Wizard[edit]

Wizard Subclass

You have a desire to get closer to your foes during combat, so you focus your magic on allowing you to doing so.

Better Protection
Beginning when you select this school at 2nd level, your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.

Enhanced Might
At 2nd level when you make an unarmed attack or a melee spell attack, you can use your bonus action to make another unarmed attack.
Your unarmed strikes also deal 1d8+ your strength mod damage on a hit.

Buff Mind
At 6th level,you gain proficiency with Strength saving throws. Also, you're familiar working under pressure. When you or another creature you can see within 30 feet of you makes a saving throw, you can use your reaction to add your intelligence modifier to the roll.

You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.

Enraged Nerd
Beginning at 10th level, you gain advantage on Strength saving throws, and Constitution saving throws made to maintain concentration on a spell.

God of Swole
Starting at 14th level, you have advantage on saving throws against spells.
Furthermore, you have resistance against the damage of spells.

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