Mos Redendo (3.5e NPC)

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Mos Redendo

CR 8

Male human rogue 5/improvisor 3
CN Medium humanoid (human)
Init/Senses +3/Listen +5, Spot +5
Languages Common, Dwarf, Gnome
AC 18, touch 15, flat-footed 18; uncanny dodge
(+3 Dex, +2 deflection, +3 armor)
hp 35 (8 HD)
Resist evasion
Fort/Ref/Will +3/+10/+1
Speed 30 ft. (6 squares); Run
Melee short sword +4 (1d6/19–20) or
Melee dagger +4 (1d4/19–20)
Ranged light crossbow +7 (1d8/19–20) or
Ranged dagger +7 (1d4/19–20)
Base Atk/Grp +4/+4
Atk Options sneak attack +3d6
Spell-Like Abilities (CL 3rd):
Abilities Str 10, Dex 17, Con 12, Int 16, Wis 8, Cha 10
SQ trapfinding, trap sense +1, lockpick, trapmaking
Feats Deft Hands, Nimble Fingers, RunB, Scrounging
Skills Appraise +7 (+9 with carpentry crafted objects), Balance +7, Bluff +4, Climb +4, Craft (carpentry) +11, Decipher Script +3, Diplomacy +4, Disable Device +10, Disguise +2, Escape Artist +7, Forgery +9, Gather Information +3, Hide +10, Intimidate +0, Jump +5 (+9 with running start), Knowledge (architecture and engineering) +6, Knowledge (local) +8, Listen +5, Move Silently +10, Open Lock +9, Search +6, Sense Motive +3, Sleight of Hand +7, Spot +5, Survival +3, Swim +1, Tumble +3, Use Magic Device +3, Use Rope +7 (+9 binding a creature)
Possessions ring of protection +2, studded leather armor, short sword, dagger, light crossbow, 2 cases of 10 bolts, backpack, 60 gp, 60 gp worth of mundane gear and jewelry
Improvised Weapon (Ex) Mos only suffers a −3 to attack with improvised weapons
Lockpick (Ex) Mos suffers only a −1 penalty to Open Lock checks when using improvised tools. Additionally, he adds 1/2 of his Intelligence bonus to all Open Lock checks.
Trapmaking (Ex) Using rope, pieces of wood, and whatever other items are handy, Mos can create a simple improvised trap with a CR of up to 4. The DC of this trap is one-half the DC of the regular trap (rounded up).

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