Moro (3.5e NPC)

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CR 14

Half-Giant Paladin of Tyranny 3, Monk 3, Psionic Fist 7
LE Medium Giant (psionic)
Init/Senses /Low-Light Vision; Listen +11, Spot +11
Aura Evil (3rd level), Aura of Despair (enemies within 10 feet get -1 AC)
Languages Common, Giant, Infernal
AC 15, touch 15, flat-footed 14; Evasion
(+1 dex, +1 wis, +3 monk)
hp 98 (13 HD)
Immune Diseases
Fort/Ref/Will +14/+13/+13; +2 bonus against enchantment spells or effects, +2 bonus against fire spells or effects
Speed 90ft. (18 squares)
Melee +21/+16 unarmed (4d8+11) or
Melee +19/+19/+14 unarmed flurry (4d8+11)
Base Atk/Grp +10/+24
Special Actions Smite good 1/day, Flurry of blows, Ki Strike (magic), Deflect Arrows, Reckless Offense, Power Attack
Power Points 36
Psionic Fist Powers Known (ML 7th):
Abilities Str 22, Dex 12, Con 16, Int 10, Wis 12, Cha 16
Feats Wild Talent, Reckless Offense, Improved Unarmed Strikeb, Improved Grappleb, Deflect Arrowsb, Psionic Meditation, SRD:Improved Natural Attack (unarmed), Power Attack, Speed of Thoughtb
Skills Concentration +12, Sense Motive +17, Listen +11, Spot +11, Tumble +8
Possessions Monk's Belt, Greater Magic Fang + Permanency
Deadly Touch (Su) Moro can cause wounds with a successful touch attack. Each day he can deal 9 hit points of damage. An opponent subjected to this attack can make a Will save DC 14 to halve the damage dealt. Alternatively, Moro can use any or all of this power to cure damage to undead creatures, just as an inflict wounds spell does. This power otherwise functions identically to the paladin’s lay on hands ability.
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Back to Main PageDungeons and DragonsNPCsCR 14
Back to Main PageDungeons and DragonsNPCsECL 14
Back to Main PageDungeons and DragonsCampaign SettingsPandlechron

The Jungle Gnomes are more a nuisance than a race really. We don't call donkeys a race after all and they share the same intelligence as the Gnomes.
This page is part of the

Pandlechron Campaign Setting

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