Moon Child (5e Subclass)

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Moon Child[edit]

Fighter Subclass

Living their life devoted to maintaining balance in the world, serving the moon to protect the world's most hidden treasures and secrets, while slaying those who threaten nature and it's inhabitants. Typically worshipers of Moon Deities (like Selûne or Sehanine Moonbow) or the Moon itself. Rewarded by their devotion with inner reserve of moonlight that empowers them. [Inspired by the new Pallid Elf Subrace from Explorer's Guide to Wildemount]



Gift of the Moon

At 3rd level, you are blessed by the moon and it's brilliance flows through your veins. You gain Guidance and Word of Radiance cantrips. Wisdom is your spellcasting ability for those spells.


Lunar Enhancement

At 3rd level, you learn to harness moonlight to unleash special magical effects. When you gain this feature, you learn two Lunar Enhancement options of your choice (see "Lunar Enhancement Options" below).

Once per turn you can spend a Lunar Point and use one of the options available to you. You have number of Lunar Points equal to you Wisdom Modifier. You regain expended Lunar Points when you finish a short or long rest.

You gain an additional Lunar Enhancement option of your choice when you reach certain levels in this class: 7th, 10th, 15th, and 18th level.

If an option requires a saving throw, your Lunar Enhancement save DC is calculated as follows:

Arcane Shot save DC = 8 + your proficiency bonus + your Wisdom modifier

Lunar Enhancement Options

- Moonlight Burst - As an action, you spend one moon point and summon a wave of moonlight, which erupts from you. Each creature in a 10-foot radius sphere from you must make a Constitution saving throw. On a failed save, a creature takes 2d12 radiant damage and is blinded until the start of its next turn. On a successful save, the creature takes half damage and isn't blinded.

- Lunar Strike - When you hit a creature with a weapon attack, you can spend a moon point to deal radiant damage to the target in addition to weapon damage. The extra damage is 2d8 (3d8 if the target is a shapeshifter)

- Moon Orientation - When you make a weapon attack against a creature, you can spend a moon point to add your Wisdom modifier to attack and damage rolls. You can use this ability before or after making the attack roll, but before any of the attack's effects are applied.

- Lunar Armor - As a reaction, when you are hit by an attack, you can spend a moon point and summon a radiant barrier of pure moonlight that protects you. Until the start of your next turn, you have a bonus to AC equal to your Wisdom modifier.

- Moonlit Path - As a bonus action, you spend a moon point to rush with the light. You can take the Disengage or Run action as a bonus action on your turn.

- Lunar Mysticism - You focus your mind to see the unseen. As an action you spend a lunar point and gain ability to see through illusions and invisible creatures within 30 ft. of you for number of turns equal to your Wisdom modifier.

- Calming Light - As a bonus action, you spend a moon point to use your inner light to mend your wounds or the wounds of an ally within 5 feet of you. You (and one other target) regain hit points equal to 2d10 + Wisdom modifier.


Midnight Escape

Starting at 7th level, you disappear in a burst of light in response to damage. When you take damage, you can use your reaction to spend 1 moon point and teleport up to 30 feet to an unoccupied space you can see. You also add your wisdom to initiative.


Silent Night

At 10th level, the moon's bright light brings inner peace. You gain proficiency on Wisdom saving throws. If you already have this proficiency, you gain proficiency on Intelligence or Charisma saving throws (your choice).


Lunar Resilience

Starting at 15th level, you wax and wane with the Moon. You gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal your fighter level + your Wisdom modifier. Additionally, choose up to five creatures you can see at the end of the rest. Those creatures each gain temporary hit points equal to half your fighter level + your Wisdom modifier.


Avatar of the Moon

At 18th level, you may channel the full powers of the Moon. As a bonus action you may become the Moon's Avatar for up to a minute. It may be dismissed at anytime with no action required, and you gain the following benefits:

- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
- You glow dim light up to 45ft
- Your attacks deal additional 2d10 radiant damage.

When you use this ability, you cannot use it again until you complete a long rest.

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