Moogles (3.5e Race)

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Moogles[edit]

Personality[edit]

Moogles are clever folk who are able to handle any tool with ease. Their curiosity is only matched by their mischieviousness. Moogles delight in surprising humans, and their jobs highlight their special talents. Their dexterity makes them the perfect candidates for jobs requiring delicate work. Moogles are delightful creatures and friendly. They enjoy building and creating stuff as well as selling them. Moogles are natural merchants.

Physical Description[edit]

Moogles stand on two legs. Their body is covered with short white fur (though some Moogles have changed the color through Magic or other means) with small red bat-like wings, the also have an antenna with a Pom-Pom (or Bon-Bon) at the end of it. They also have bunny-like ears and whiskers. They are about 3-4ft tall and weigh around 35-40 lbs.

Relations[edit]

Moogles try to get along with everyone. They are adept at fitting in to most communities espically with Humans, Gnomes, and Dwarves and making themselves welcome and valuable. Moogles are most commonly found in Human lands.

Alignment[edit]

Moogles tend to be either Neutral or Good. Moogles usually have their own agenda (chaotic trait), but they do follow rules of their trade and strive to get things done by their due date (lawful trait). Moogles can be ethier Chaotic or Lawful. Nearly all Moolges (99.99%) are not evil, or will be.

Lands[edit]

Moogles really don't have lands of their own, preferring to live in lands of other races because that's where they get the most business and opportunities. Moogles usually form a community with themselves when living in cities of other races. Occasionally they're some Moogle cities, usually trade cities and ports. It has been known for bands of Moogles to establish small villages in the forest, almost always away from the eyes of other races. These more isolated Moogles avoid contact with civilized races but are sometimes seen by, and even aid (in times of trouble), fellow forest dwellers or even travelers.

Religion[edit]

Moogles don't have a chief deity (yet). They usually pick a deity by class or alignment

Language[edit]

Moogles speak their own language, which uses the Common Script. The Moogle spoken language consists of hand gestures, etc, and the word Kupo, which is the only real Moogle word. Moogles usually speak Common or something else and when speaking will say the word Kupo, usually at the end of sentences or as an exclamatory word.

Names[edit]

A Moogle has a given name and sometimes a nickname. They use which ever they like better.

Racial Traits[edit]

  • Small Fey
  • -2 Strength, +2 Constitution, +2 Dexterity, +2 Intelligence: Moogles are nimble and very smart but not as strong as other races
  • Small: As a small creature, Moogles gain a +1 size bonus to AC, a +1 size bonus to attack rolls and a +4 size bonus to Hide checks, but they use smaller weapons and can only carry 3/4 of what a medium character could.
  • Base Land Speed: 20 ft
  • Low Light Vision: Moogles can see twice as far as a human in low light.
  • +2 racial bonus on Preform, Craft, and Appraise: Moogles are natural performers as well as master craftsmen. They always have either one Perform or Craft skill as a (bonus) class skill.
  • +2 racial bonus on saves vs. Spells and Spell-like abilities.
  • Spell-like Abilities: 1/day - Dancing lights, Mage Hand, Prestidigitation CL 1st. Moogles have a knack for magic and mischief.
  • Tool Master: Moogles are highly adept at using tools of all kinds. When performing a skill check using tools (such as Open Lock using Thieve's Tools), a Moogle gains a +1 circumstance bonus to the check. In addition, a Moogle does not suffer the normal -2 penalty for using improvised tools. A Moogle gains no additional benefit from masterwork tools.
  • Wings: The Moogle's wings are too weak to fly and don't serve much purpose except for decoration. A Moogle can train (a feat) to use his/her wings to a certain extent.
  • Weapon Proficiency: Moogles treat a Mog Sword (and any another Mog weapon) as a Martial Weapon rather than Exotic.
  • Automatic Languages: Common and Moogle. Bonus Languages: Elven, Dwarven, Gnome, Halfling, Draconic. Moogles learn the language of their customers.
  • Favored Class: Bard, Wizard, or Artificer (PC chooses one at creation)

Vital Statistics[edit]

Table: Moogle Random Starting Ages
Adulthood Simple Moderate Complex
30 years +2d4 +3d6 +4d6
Table: Moogle Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
75 years 125 years 175 years +5d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Moogle Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 2' 9" +2d4 35 lb. × 1 lb.
Female 2' 7" +2d4 30 lb. × 1 lb.

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