Mithril Colossus (3.5e Creature)

From D&D Wiki

Jump to: navigation, search


Mithril Colossus
Size/Type: Colossal Construct
Hit Dice: 192d10 (1056 hp)
Initiative: +11
Speed: 100
Armor Class: 79 (+70 natural, +3 dex, +4 haste, -8 size), touch 9, flat-footed 72
Base Attack/Grapple: +144/+180
Attack: 1 slam +164 melee 24d6+28
Full Attack: 2 slams +164 melee 24d6+28
Space/Reach: 45'/45'
Special Attacks: stomp
Special Qualities: alacrity, antimagic field, DR20/+5 and adamantine
Saves: Fort +64, Ref +135, Will +65
Abilities: Str 67, Dex 16, Con -, Int -, Wis 12, Cha 1
Skills:
Feats: Improved Initiative, Combat Reflexes.
Environment: any
Organization: Solitary
Challenge Rating: 41
Treasure: none(corpse)
Alignment: as creator
Advancement: 193+hd (colossal)
Level Adjustment: -
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

'

a mithril colossus is a golem of enormous size and overwhelming power. an arcane spellcaster of 50th level who can cast geas/quest, haste, wish, and polymorph any object can create one.

Combat[edit]

a mithril colossus likes to take multiple run actions each round to close with it's opponent. it than flails away, at 4 attacks per round, until there is nothing to kill or it's creator tells it to stop. it uses it's stomp ability to incapacitate more dangerous opponents

Stomp(Ex):' as a full round action, a mithril colossus can stomp on any opponent it threatens, pinning it's opponent and dealing slam damage every round, until the opponent escapes or is released.

Alacrity(Su): A mithril colossus can take twice the normal number of actions every round

antimagic field 100' radius: this functions like antimagic field, but has a 100' radius and is continuous.


Back to Main Page3.5e HomebrewCreaturesCR ≥40

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors