Mithril Colossus (3.5e Creature)
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|Hit Dice:||192d10 (1056 hp)|
|Armor Class:||79 (+70 natural, +3 dex, +4 haste, -8 size), touch 9, flat-footed 72|
|Attack:||1 slam +164 melee 24d6+28|
|Full Attack:||2 slams +164 melee 24d6+28|
|Special Qualities:||alacrity, antimagic field, DR20/+5 and adamantine|
|Saves:||Fort +64, Ref +135, Will +65|
|Abilities:||Str 67, Dex 16, Con -, Int -, Wis 12, Cha 1|
|Feats:||Improved Initiative, Combat Reflexes.|
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a mithril colossus is a golem of enormous size and overwhelming power. an arcane spellcaster of 50th level who can cast geas/quest, haste, wish, and polymorph any object can create one.
a mithril colossus likes to take multiple run actions each round to close with it's opponent. it than flails away, at 4 attacks per round, until there is nothing to kill or it's creator tells it to stop. it uses it's stomp ability to incapacitate more dangerous opponents
Stomp(Ex):' as a full round action, a mithril colossus can stomp on any opponent it threatens, pinning it's opponent and dealing slam damage every round, until the opponent escapes or is released.
Alacrity(Su): A mithril colossus can take twice the normal number of actions every round
antimagic field 100' radius: this functions like antimagic field, but has a 100' radius and is continuous.