Mirror Domain (5e Subclass)

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Mirror Domain[edit]

Cleric Subclass

Gods of mirrors, duality, truth, and lies watch over the Mirror Domain. To uncover what truly lies behind the divine gates, or to hide what lies before you. Deities of the Mirror Domain include Vianna, Janus, Hecate, and Despoina. Followers of these deities seek to either hide or find something, either from the gods themselves or from mortals upon the earth. They seek to learn and to balance the world, as long as their magic guides them. Their magic also allows them to protect their allies, particularly in a most gruesome yet beautiful manner. Clerics of the Mirror Domain specialize in crystals, glass, and of course mirrors.

Mirror Domain Spells

Cleric Level - Spells

1st - Command, Color Spray

3rd - Mind Spike, Mirror Image

5th - Counterspell, Life Transference

7th - Dimension Door, Polymorph

9th - Modify Memory, Synaptic Static

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with martial weapons. You also gain proficiency in Deception or Perception (your choice).

Mirror of Grace

At 1st level, your powers flow with the reflective abilities of your deity. You can use an action to change your hair, eye, and skin color, as well as your height by 2 feet. Your clothes stay the same, but you can change their color.

Channel Divinity - Guided Mirror

Starting at 2nd level, you can use your Channel Divinity to shield yourself from an attack. When you would suffer a critical hit, you can use your reaction to turn it into a normal one. You can use this ability a number of times equal to your Wisdom Modifier.

Channel Divinity - Majesty's Aid

At 6th level, when a creature within 30 feet of you makes a roll, you can use your Reaction to expend your Channel Divinity to grant that creature a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says if it succeeds or fails.

Mirror God's Blessing

At 8th level, when you make an ability check or saving throw that you have proficiency in, you can treat any number rolled 9 or below as a 10.

Protector of The Divine Gate

at 17th level, your blessed affinity to defense and protection becomes more powerful:

  • You gain resistance to bludgeoning, piercing, and slashing from all attacks
  • While wielding a martial melee weapon, you can deal one additional damage dice on that weapon.



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