Minddrinker (3.5e Prestige Class)
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|“||Ahhhhh. Thanks for the refreshment, you guys.||”|
|—Unknown Dromite Minddrinker, Minddrinker, commenting on his fallen foes.|
Becoming a Minddrinker
Any psion might want this to better their fighting.
Prerequisites: Level 3 Psion (any), Knowledge (any) 6 ranks OR Knowledge (psionics) 4 ranks, Concentration 4 ranks.
|Alignment:||Not Lawful Good.|
|Base Attack Bonus:||+3|
|1st||+0||+||+||+||+1 level of any existing manifester class, Psychic Vampire 3/day, Vampiric Touch 1/day||—||—||—||—||—||—||—||—||—||—||—||—||—|
|2nd||+1||+||+||+||+1 level of any existing manifester class, Absorb memories, Brief Thought||—||—||—||—||—||—||—||—||—||—||—||—||—|
|3rd||+1||+||+||+||+1 level of any existing manifester class, Psychic Vampire at will, Vampiric Touch 3/day||—||—||—||—||—||—||—||—||—||—||—||—||—|
|4th||+2||+||+||+||+1 level of any existing manifester class, Souleater||—||—||—||—||—||—||—||—||—||—||—||—||—|
|5th||+2||+||+||+||+1 level of any existing manifester class, Lasting Thought||—||—||—||—||—||—||—||—||—||—||—||—||—|
All of the following are class features of the minddrinker.
Psychic Vampire: Beginning at level 1, a minddrinker can manifest the power Psychic Vampire three times per day, as a psi-like ability. At level 3, a minddrinker can use Psychic Vampire at will.
Vampiric touch: Beginning at level 1, a minddrinker can use the power Vampiric Touch once per day. This increases to 3 times per day at level three.
Absorb Memories: Beginning at level 2, a minddrinker automatically remembers everything the last 5 people he/she killed knew.
Brief Thought: Beginning at level 3, minddrinker can spend a full-round action to absorb a fragment of a defeated foe's soul. This gives you a one point bonus to wisdom, charisma, or intelligence for 24 hours thereafter. These bonuses cannot exceed your minddrinker level.
Souleater: Beginning at the fourth level, a minddrinker can take a full-round action to eat a fragment of the defeated opponents soul. This heals 2d6 damage, with +1 for each challenge rating it is (So the Tarrasque would heal 2d6+20 health if you kill it.) Taking this action provokes attacks of opportunity. This also applies Brief Thought.
Lasting thought: At the fifth level, a minddrinker can permanently incorporate a bit of a foe's soul. The minddrinker must meditate for 6 hours undisturbed after killing for this to work, receiving one permanent point of Wisdom, Intelligence, or Charisma per enemy killed.