Mind Kill (5e Spell)

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Mind Kill
6th-level necromancy
Casting time: 1 action
Range: Touch
Components: V, S, M (A drop of blood, and rubies worth at least 250 gp, which the spell consumes)
Duration: 1 hour

Scrambles minds.

The target must make an Intelligence saving throw, or take 5d12 psychic damage, and become incapacitated for the duration of the spell. Targets also become affected by confusion; re-roll if you get a 6. Up to 10 creatures may be effected at a time. Casting on an 11th target snaps the 1st target back to reality. Undead and constructs are immune to this spell.


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