Meteor Swarm Trap (4e Trap)

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A magical object taking up one square, such as a rough stone pillar with a meteor mounted on the top of it, which causes fiery orbs to rain down from above, shrieking loudly as they fall. They smash into their targets, obliterating them in a storm of fire and scorching the ground. Once the pillar is destroyed the meteor will fall and crack, harmlessly shattering into pieces of rock. Players can make an Arcana Check, DC 30 to identify it when they see it. Being unable to move, it has a low reflex and is easy to hit, but being made of stone means it is hard to land a damaging hit against that defense.

This could be used in an encounter by positioning it so that players are within range while fighting monsters, making the encounter more difficult as they must try to avoid the Meteor Swarm attacks. This would work particularly well in combination with monsters that are immune to fire damage, as the burst will not affect them.

Meteor Swarm Trap
Level 29 Standard Trap
15000 XP
Detect: Perception DC 30 Initiative: -
HP 400
AC 45; Fortitude 45, Reflex 15, Will -
Immune fire, poison, psychic, necrotic, forced movement, all conditions, ongoing damage
Triggered Actions
Area.png Attack(Arcane, Fire) ♦ Recharge D6 (6).png
Attack: burst 5 within 20 squares, +30 vs. Reflex
Trigger: A creature comes within range
Hit: 9d6 Fire Damage
Miss: Half damage
Destroy, ♦Disable: Arcana DC 40 (Must be next to the Acid Arrow Launcher) Success: The trap is disabled.

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