Meta-Magic Mastery
From D&D Wiki
Meta-Magic Mastery
Prerequisites: sorcerer, charisma 20
After years of pushing your magic to its limits you have learned to innately harness your magic, you gain the following benefits
- you gain +1 to your charisma to a max of 24
- you learn 1 meta-magic of your choice
- choose a meta-magic option you have, it is now passively active on all spells you cast and does not count against the number of meta-magics you can have effecting a single spell, nor does this cost sorcery points
Back to Main Page → 5e Homebrew → Feats [[