Merchant Occupation (Fallout Supplement)

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Everything from dirt and water to scrap metal and guns is worth a pretty penny somewhere in the wasteland, and merchants are the folk who get it where the big bucks are. The backbone of the economy, shopkeepers and caravan merchants keep the gears of the free market running.


Age 16+


Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, they receive a +1 competence bonus on checks using that skill.

Bluff, Diplomacy, Handle Animal, Knowledge (business, civics), Profession, Repair, Sense Motive.

Select either Animal Affinity, Trustworthy, or Windfall.

Bonus TUs/Caps: 6/60

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