Medjey (5e Subclass)

From D&D Wiki

Jump to: navigation, search

Medjey[edit]

Ranger Subclass

This is public domain

Medjey are the secret vindicators of the Pharaoh who are known to assassinate corrupt officials and slay tyrants. They are known for tracking down bandits and raiders who attack caravans and villages and make bloody work of them. They are also given a task of putting down arcane horrors that awaken from the long forgotten Tombs and Pyramids saturated with magical energy.

They work with the Ushtabi Gaurdians and serve as the Skirmishers in their Alliances.

The Medjey are a strange hybrid of caster and skirmisher and they keep the ancient traditions alive by using magical Hieroglyphs to inscribe their weapons with spells.

Conclave Spells

You gain conclave spells at the ranger levels listed:

Ranger Level Spells
3rd protection from evil and good
5th dust devil
9th remove curse
13th giant insect
17th hallow
Deadly Shadow

Starting at 3rd level, you have been trained to eliminate the enemies of the Pharaoh, concealing your presence in the darkness. Once per turn when you hit a creature with an attack while you are unseen by it, your attack is a critical.

In addition, you can take the Hide action as a bonus action.

Protective Glyphs

At 7th level, you can write magical hieroglyphs to ward the locations you must protect. You learn the alarm spell, which you can cast as a ritual.

At 9th level, you also add glyph of warding to your spell list.

Blessing of the Sun

At 11th level, your attacks are infused with the glowing power of the sun. If you hit a single attack on your turn as part of the Attack action, you cause additional 1d8 fire damage.

If you hit the same creature twice as part of that action, you cause an additional 1d8 radiant damage and the target is blinded until the end of its next turn.

Mark of the Scarab

When you reach the 15th level, the design of a scarab is branded on your body, offering you protection. Whenever you take damage from an attack, you can use your reaction to reduce the damage to half.

In addition, whenever you take necrotic damage, or damage that would reduce you to 0 hit points, you can use your reaction to reduce that damage to 0.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: