Matatabi (5e Creature)

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Matatabi, the Two-Tailed Nekomata[edit]

Gargantuan beast, lawful good

Armor Class 22 (Chakra armor)
Hit Points 332 (19d20 + 133)
Speed 50 ft.

27 (+8) 14 (+2) 25 (+7) 18 (+4) 15 (+2) 24 (+7)

Saving Throws Dex +9, Con +14, Wis +9, Cha +14
Skills Acrobatics +9, Intimidation +14, Perception +9
Damage Resistances Fire
Damage Immunities bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities blinded, prone
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages Common, Primordial
Challenge 23 (50,000 XP)

Legendary Resistance (3/Day). If Matatabi fails a saving throw, it can choose to succeed instead.

Chakra Constitution Matatabi has advantage on saving throws against spells and other magical effects. All of Shukaku’s attacks are considered magical for the sake of overcoming resistances.


Multiattack. Matatabi makes one bite attack, two claw attacks, and one tail attack.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) fire damage.

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) Fire damage.

Frightful Presence. Each creature of the Matatabi’s choice that is within 120 feet of and aware of it must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Frightful Presence for the next 24 hours.

Tailed Beast Bomb (Recharge 5-6). Shukaku chooses a space within 120 feet and fires a 60 foot sphere of chakra centered on that point. Every creature within range must succeed a DC 22 Dexterity saving throw or take 63 (10d10 + 4) force damage on a failed save, or half as much damage on a successful one.

Chakra Transfer. Matatabi grants another creature 20 temporary hit points.


The Matatabi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Matatabi regains spent legendary actions at the start of its turn.

Tail Attack. Matatabi makes a tail attack.

Gather Chakra. Matatabi rolls to recharge Tailed Beast Bomb or gains 20 temporary hit points.


Compared to most of the tailed beasts, Matatabi has shown to be respectful and polite towards others, often using formal language and honorifics, even when talking to humans.

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