Magnetic Warrior (5e Subclass)

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Magnetic Warrior[edit]

Artificer Subclass The Jiki Jiki no Mi[is a Paramecia-type Devil Fruit which allows the user to create magnetic forces and use them to control metal. It was eaten by Eustass Kid.

Tools of the Trade

When you adopt this specialization at 3rd level, you gain proficiency with heavy armor. You also gain proficiency with smith's tools. If you already have this tool proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Your magnetic powers allow you to use immense amounts of metal to your advantage, you use your INT instead of STRENGTH to wear armor or carry metal objects

Punk gibson

At level 3, you use your magnetic powers to create a powerful fist. As a bonus action, you create an arm made of metal, you are proficient with that arm, and it uses your Intelligence modifier on attack and damage rolls.It lasts for 1 minute and deals 2d6 bludgeoning damage (2d8 at level 9) When you roll the damage die, you can spend 1 level 1 spell slot and increase Punk Gibson's damage by 1d8+proficiency. If it's a level 2 spell slot, the extra damage die becomes 2d8.

When your Punk Gibson is activated, you can use your INT modifier on STRENGTH checks and saving throws.

You can use Punk Gibson equal to your Intelligence modifier per long rest.

indomitable will

Also at 3rd level, you become tougher to fight on the front lines. Whenever you take damage, you can spend a Will die to reduce the damage as. 1d8 at 3rd level, 1d12 at 6th level, 2d8+INT at 12th level, 2d12+INT at 17th level. You have indomitable will die equal to your proficiency modifier. They are restored on a Short rest.

attract and repel

At 5th level,you can increase your magnetic field to attract or repel metal.You gain the following abilities: As an action, you can force all enemies within a 20-foot circular area to make a strength saving throw (DC=8+int+proficiency) or lose their weapons and items (consider that you are the one carrying them now.)They can repeat the roll at the end of their turns.This ability only works if the weapon is made of metal or has metal parts.

Also at level 5 it can repel projectiles if it suffers a ranged attack roll (if the thrown target is made or has metal parts). With a reaction, you impose disadvantage on the hit roll, if the attack misses, you can redirect the attack at some creature within 20 feet of you. The repelled attack roll is made with your int modifier and you have proficiency in the attack.

You can use attract and repel equal to your proficiency modifier per long rest.

Extra Attack

Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn.

Punk Rotten

At 9th level, You can, as an action, create a monster made of metal and hate using your magnetic powers. The rotten punk uses the Stone Golem sheet, but without the physical damage immunity, without multiattack, without Slow and with half the health dice. He acts on the turn immediately after yours. You can mount the rotten punk as a bonus action, when mounted you gain +2 AC and saves dexterity guards. In addition to 30 feets of flight speed. You can create rotten punk 2 times per long rest.

DAMNED PUNK

At 15th level,you use your magnetic powers to create a powerful weapon. As an action you fire with the DAMNED PUNK:

A stroke of force forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 12d6 force damage and is stunned until the end of your next turn on a failed save, or half as much damage on a successful one.

The ray ignites flammable objects in the area that aren't being worn or carried.

You can use DAMNED PUNK equal to your proficiency modifier per long rest.

Magnetic awakening

Also at level 15, you are able to turn anything other than metal into a magnet. Your skills are no longer limited to meta

  • Your Punk Gibson now deals 3d8 damage and knocks the enemy back 5 feet per attack.
  • Punk rotten now use iron golen sheet,

,but with the only difference that it doesn't have "Poison Breath" instead it has PUNK CORNA DIO (recharge 6): You mounted advance 30 feets in a straight line forcing all enemies in the way to make a STRENGTH saving throw or be feller to the ground and take 10d8 bludgeoning damage. Enemies that pass the save are not knocked back and take half damage.

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