Mage Blade (3.5e Prestige Class)

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Mage Blade[edit]

"Where do I belong? Any where you need me."

Mage Blades are actually a grouping of people who have decided to become proficient in most areas instead of specializing at all. their abilities and deep need to show their worth have allowed them an unnatural control over a few force based abilities.

Becoming a Mage Blade[edit]

Entry Requirements
Base Attack Bonus: +5
Skills: Concentration 10 ranks, Spellcraft 5 ranks, and Knowledge Arcana 5 ranks
Feats: Light armor proficiency and proficiency with a martial weapon
Spellcasting: able to cast spells or spell-like abilities
Table: The Mage Blade

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Armored Mage (light), Shot of force (1d6+1) 3
2nd + 1 +0 +0 +3 Study 4
3rd +2 +1 +1 +3 Infuse Weapon 5
4th +3 +1 +1 +4 Study 6 3
5th +3 +1 +1 +4 Shot of force (2d6+2) 6 4
6th +4 +2 +2 +5 Study 6 5 3
7th +5 +2 +2 +5 Infuse Weapon (2d6) 6 6 4
8th +6/+1 +2 +2 +6 Study 6 6 5 3
9th +6/+1 +3 +3 +6 Blast of Force 6 6 6 4
10th +7/+2 +3 +3 +7 Study 6 6 6 5 3

Class Skills (8 + Int modifier per level)
class skills: Craft, Decipher script, Diplomacy, Listen, Knowledge (any 3), Profession, Search, Spot, use magic device

Class Features[edit]

 All of the following are class features of the Mage Blade.

weapons and armor proficiencies: Mage Blades are proficient with simple and martial weapons and with light armor but no shields.

Study: after strenuous studies of the spells that a sorcerer and wizard can cast you have managed to learn one of their spells. you gain one spell from their spell list that you are able to already cast.

Infuse Weapon: By sacrificing an elemental spell to empower your weapon to deal 1d6+ the spells spell level for the duration of the battle or new spell is put in place. at 7th level it becomes 2d6+ spell level.

Shot of Force: A quick release of arcane power sends a burst of force from the hands dealing 1d6+1 per level of spell sacrificed for this ability (Ex. sacrificed 2nd level spell makes the damage 2d6+2). At 5th level damage increases to 2d6+2 per level of sacrificed spell. Target struck makes a DC 15 + Mage Blade level strength check or be pushed back 5 feet at 1st level and 10 feet at 5th level. The range of this ability is 10 feet and provokes no attacks of opportunity.

Blast of Force: Pure arcane energy is collected and released in a line of destructive force dealing 2d4+2 per level of spell sacrificed to use this ability. Target struck makes a DC 17 + Mage Blade level strength check or be thrown back 20 feet, everyone in that 20 foot line makes a reflex save equil to DC of the strength check or be struck with a slam attack and knocked prone by the attack target.

Spells: Mage Blades are spontaneous spellcasters like the sorcerer.To cast a particular spell, you must have an Charisma score of at least 10 + the spell's level. Your bonus spells are based on your wisdom. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Cha bonus (if any).

Spell List

1st level spells: Lesser orb of Cold, Lesser orb of fire, Lesser orb of Electricity, Detect Magic, Read Magic, Burning Hands

2nd level spells: , Earthen Grasp, whirling blade, knock, make whole, scorching ray

3rd level spells: Ring of blades, , Tounges, Earth bolt, Fireball, Lightning bolt

4th level spells: Orb of Cold, Orb of Fire, Orb of Electricity, Dimension Door, Dancing Lights

5th level spells: Passwall, Telekinesis, Teleport, Hold Monster, Break Enchantment

Table: Mage Blade Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 6
2nd 6
3rd 6
4th 6 5
5th 6 5
6th 6 5 5
7th 6 5 5
8th 6 5 5 5
9th 6 5 5 5
10th 6 5 5 5 5

Campaign Information[edit]

Playing a Mage blade[edit]

Combat: A Mage Blade goes where they are needed. with their abilities in melee and arcane they can fit into almost any position needed

Advancement: A Mage Blade can advance into any class without repercussions to his class

Resources: Mage Blades are proficient in most areas but lack the specialization in any one, and they are accepted as lower ranking members of many organizations such as clergy, Wizarding communities, as well as fighters guilds

Mage Blades in the World[edit]

"My place in a goup? Well.... tell me where to go I'll fit right in" Shin Krieg, Half-Elf Mage Blade

Mage Blades can fit anywhere they are needed and once done often travel to a new place where they might be needed.

NPC Reactions: As a proverbial Jack of All trades the Mage Blade is accepted by most and seen as a great asset to any group

Mage Blade Lore[edit]

Characters with ranks in Knowledge (History) can research Mage Blades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 This is a Mage Blade, known as Jacks of all Trades.
16 Mage Blades are competent melee fighter and can cast spells.
21 Mage Blades are able to cast some arcane spells while armored.
26 Mage Blades have an unnatural ability to produce strong force based attack by gathering arcane energy and releasing it suddenly.

Mage Blades in the Game[edit]

Adaptation: A Mage Blade is a class for any person who feels useless to the group or under appreciated. the mage blade is not a group or an organization but is a name for a jack of all trades who are determined to be helpful to those around them.

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