Mace, Orc Tribal (3.5e Equipment)

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Mace, Orc Tribal
Exotic Two-Handed Melee
Critical: ×2
Range Increment:
Type: Bludgeoning
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine 35 gp 1d8 2 lb. 2
Diminutive 35 gp 1d10 2 lb. 5
Tiny 35 gp 2d6 2 lb. 10
Small 70 gp 2d8 10 lb. 20
Medium 70 gp 3d6 20 lb. 40
Large 140 gp 4d6 40 lb. 80
Huge 280 gp 6d6 100 lb. 160
Gargantuan 560 gp 8d6 160 lb. 320
Colossal 1120 gp 12d6 240 lb. 640
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. The costs and weights for Fine, Diminutive, Tiny, Huge, Gargantuan, and Colossal versions have been determined by using the rules for armor for unusual creatures.

An orc tribal mace is made of metal, even the haft, which makes it very hard to break, and so heavy that it imposes a −1 penalty to Armor Class because it is difficult to recover quickly from swinging it. An orc tribal mace is too large to use without special training (the appropriate Exotic Weapon Proficiency feat).

Creatures larger than the intended size of the wielder may treat an orc tribal mace as a martial weapon. Treat as a two-handed martial weapon for creatures one size larger, as a one-handed weapon for creatures two sizes larger (with the appropriate Exotic Weapon Proficiency feat, the creature must choose at the beginning of each turn whether to wield as a non-finessable light weapon or a one-handed weapon), and as a (finessable) light weapon for creatures three sizes larger. In all cases, the penalty for weilding an inappropriately sized weapon still applies.

A creature that wields an orc tribal mace sized for a creature two or more sizes smaller than itself does not suffer the Armor Class penalty, nor does a creature wielding one in two hands sized for a creature one size smaller than itself.

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