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|This material is published under the OGL 1.0a.|
Check: A character can keep his or herself and others safe and fed in the wild.
|10||Get along in the wild. Move up to half the character’s overland speed while hunting and foraging (no food or water supplies needed). The character can provide food and water for one other person for every 2 points by which the character’s check result exceeds 10.|
|15||Gain a +2 circumstance bonus on Fortitude saves against severe weather while moving up to half the character’s overland speed, or gain a +4 circumstance bonus if stationary. The character may grant the same bonus to one other character for every 1 point by which the character’s check result exceeds 15.|
|18||Avoid getting lost and avoid natural hazards, such as quicksand.|
With the Track feat, a character can use Survival checks to track a character or animal across various terrain types.
Special: A character can take 10 when making a Survival check. A character can take 20 when tracking, or if there is no danger or penalty for failure, but not on periodic checks to get along in the wild.
A character with the Guide feat gets a +2 bonus on all Survival checks.
Time: Basic Survival checks occur each day in the wilderness or whenever a hazard presents itself. When using Survival with the Track feat to track a character or animal, checks are made according to distance, as described in the Track feat.
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