MSRD:Glamourist (Class)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.


The fastest path into this advanced class is from a combination of the Charismatic and Dedicated hero basic classes, though other paths are possible.


To qualify to become a Glamourist, a character must fulfill the following criteria.

Skills: Bluff 6 ranks, Sense Motive 6 ranks.

Class Information

The following information pertains to the Glamourist advanced class.

Hit Die: Glamourists gain 1d6 hit points per level. The character’s Constitution modifier applies.

Action Points: Glamourists gain a number of action points equal to 6 plus one-half their character level, rounded down, every time they advance a level in this class.

Class Skills

The Glamourist’s class skills are as follows: Bluff (Cha), Concentration (Con), Diplomacy (Cha), Decipher Script (Int), Disguise (Cha), Forgery (Int), Gamble (Wis), Gather Information (Cha), Intimidate (Cha), Knowledge (behavioral sciences, current events, popular culture, streetwise) (Int), Listen (Wis), Perform (act, sing) (Cha), Profession (Wis), Read/Write Language (none), Sense Motive (Wis), Speak Language (none), Spot (Wis).

Skill Points at Each Level: 5 + Intelligence modifier.

Table:The Glamourist
Level Base Attack Bonus Fort Save Ref Save Will Save Special Defense Bonus Reputation Bonus
1st +0 +0 +2 +0 Self-confidence +1 +0
2nd +1 +0 +3 +0 Hidden motives +1 +0
3rd +1 +1 +3 +1 Bonus feat +2 +1
4th +2 +1 +4 +1 Hidden allegiance +2 +1
5th +2 +1 +4 +1 Audience +3 +1
6th +3 +2 +5 +2 Bonus feat +3 +2
7th +3 +2 +5 +2 Daze +4 +2
8th +4 +2 +6 +2 Utterly convincing +4 +2
9th +4 +3 +6 +3 Bonus feat +5 +3
10th +5 +3 +7 +3 Charm person +5 +3

Class Features

The following features pertain to the Glamourist advanced class.


The Glamourist may treat her Glamourist levels as Charismatic levels for any talent where Charismatic levels are used (charm, favor, captivate, fast-talk, dazzle, taunt).

Hidden Motives

At 2nd level, the Glamourist increases her ability to hide her motives and intentions. She gains a circumstance bonus equal to her Glamourist levels when using Bluff against a Sense Motive skill. In addition, the DC for Bluff checks against her is increased by her levels of Glamourist.

Bonus Feats

At 3rd, 6th, and 9th level, the Glamourist gets a bonus feat. The bonus feat must be selected from the following list, and the Glamourist must meet all of the prerequisites for the feat to select it.

Alertness, Attentive, Builder, Confident, Creative, Deceptive, Improved Initiative, Iron Will, Low Profile, Renown, Trustworthy, Windfall.

Hidden Allegiance

At 4th level, the Glamourist gains the supernatural ability to suppress her loyalties, even from spells and abilities. In cases where such divinations are made, the Glamourist gains a Will save (DC 15 + the character level of the individual making the attempt) to negate the attempt. Negated attempts reveal either no allegiance or a lack of the sought-for allegiance, as applicable for the ability or spell.


At 5th level, the Glamourist may extend any Charismatic hero talents to a number of targets equal to her total of Charismatic and Glamourist levels. Individual targets are otherwise affected as described under the Charismatic hero basic class.


At 7th level, the Glamourist gains the spell-like ability to daze an individual of her choice. This ability may be used once per day, and functions identically to the daze psionic power.

Utterly Convincing

At 8th level, the Glamourist is a master at convincing people. Whenever the Glamourist spends an action point to improve some Charisma-based skill checks (see below), she adds an additional 1d6 to the result. The skills that utterly convincing applies to are: Bluff, Diplomacy, Disguise, Gather Information, Intimidate, and Perform.

Charm Person

At 10th level, the Glamourist gains the spell-like ability to charm person once per day. This ability functions identically to the charm person psionic ability.

Back to MSRD

Home of user-generated,
homebrew pages!