Lycanborn Human (5e Race Variant)
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Born human to pureblood Lycanthropes parents, you are an abomination to your kin. Lycanthrope law requires all humans born to their species be enslaved as punishment to the parents. Some of the human slaves escaped to a small island that is commonly left off the Moonshae Isles Geography maps, where they set up primitive tribes. Lycanborn are primitive fighters fighting with their hands, clubs, and spears. They avoid the shores so as not to be spotted building huts in the tall grassy vegetation. They tend to be more chaotic neutral or passive and in combat if they feel they will lose they will flee putting themselves before their hunting or war parties. Unlike other humans, Lycanborn do not get a bonus to all their abilities, all they have is their natural high intelligence and wisdom. They look like every other human with the exception of a red tint to their eyes and they have a slight animal odor of their parent's lycanthrope type. If someone says they smell wet dog, it might be you. If realized by any Lycanthrope species, they will attempt to kill you when the opportunity is in their favor.
Ability Score Increase. Your Strength score increases by 2, and your Intelligence and Wisdom scores each increase by 1.
Lycanthrope Bloodline. You can gain advantage on one Wisdom saving throw. Once you use this feature, you must complete a short or long rest before you can use it again.
Primitive Proficiency. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike. In addition, you are proficient with the club, handaxe, javelin, and spear.