Love Domain, 5th Variant (5e Subclass)

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Love Domain[edit]

Without love, there is no life. From it springs every new soul, every wanting heart waiting to be filled. It is there in the shy glances of the village seamstress, in the soulful wails of the wandering troubadour, and in the gentle embrace of a mother and her child; it is there in the cottage by the sea, in the brothel in an alley, and even in the very stars glistening above us… or at least in the stories we tie to them. And in it is power: the power to salt and salve wounds, start and end wars, shatter and save minds.

Is it any wonder then that it’s worshipped? Few Clerics of Love concern themselves with traditional evangelism. They see love everywhere - and thus see faith everywhere. The goal then becomes not to spread love, but to focus and empower it. Marrying relationship advice to spiritual guidance, Love Clerics turn matchmaking into a holy mission. Whether that means parting the sea to find someone the right fish or crossing planes to reunite lovers, the priests of Cupid will do whatever it takes to foster intimacy and goodwill in all its forms.

Deities that preside over the domain of love include Sune, Isis, Sharindlar, and Evening Glory. Yet there are countless more and almost any god of art, fertility, pleasure, or the hearth is tied inexorably to this domain. Even the most vile and hateful pantheons have at least one god that tends to the lovesick.

Love Domain Spells[edit]

Cleric Level Spells
1st ceremony, charm person
3rd gift of gab, suggestion
5th catnap, plant growth
7th charm monster, locate creature
9th dream, seeming

Courtship[edit]

At 1st level, you gain proficiency in one of the following skills of your choice: Persuasion, Performance, or Deception.

In addition, you exude a gentle demeanor that disarms almost anyone you talk to. Whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1).

Puppy Love[edit]

Also at 1st level, you know love at its most pure. You know a simple, kind, and earnest love and can draw upon memories of it to fend off harm… and put a spring in people’s steps.

Whenever you cast a spell that restores hit points to a creature, you and the creature receive temporary hit points equal to half your proficiency modifier (rounded up). These hit points last until the start of your next turn. While benefitting from them, a creature can move an extra 5 feet with their walking speed.

Channel Divinity: Agapism[edit]

Starting at 2nd level, you can use your Channel Divinity to invoke a sense of universal love. A wave of divine warmth emanates from you, assailing your foes’ minds with the overpowering compassion of gods and strangers: with the thankless, thoughtless, unconditional kindness that ties all existence together.

As an action, you compel all creatures within 30 feet of you to make a Wisdom saving throw. If they fail, they are charmed by you for the next minute. If a creature is normally immune to the charmed condition, they are still affected by this feature, but make their saving throw with advantage; on a failure, they are instead charmed for the duration of their next turn.

Fling[edit]

At 6th level, you know love at its most free. You know a liberating, exhilarating, and exuberant love that’s devoid of any strings or worries. Memories of it give you advantage on saving throws against being charmed.

Additionally, you may use your bonus action to select a target within 60 feet of you who is afflicted with the charmed condition. You change who they are charmed by to a new creature of your choice, though this creature must be visible to both you and the target. If the original charmer is unwilling, they may make a Charisma saving throw to try to negate the transfer.

You can use this aspect of the feature a number of times equal to your proficiency modifier, with a long rest recovering all expended uses. The duration of the condition remains unaltered. If a spell that requires concentration inflicted it, the condition ends unless you were the one who cast it (in which case you may continue concentrating on it in the charmer’s stead).

Potent Spellcasting[edit]

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Soulmates[edit]

At 17th level, you know love at its strongest. You know a love that is not a desire, but a need; you know a love that’s purposeful, a love that’s precious, a love that’s yours. Memories of it teach you the true depths of your doctrine, granting you the power to bind hearts together eternally.

As part of a short or long rest, you may select two willing creatures and perform a ritual. For the ritual to work, these people must care for each other on a truly deep level; their love can be romantic, platonic, familial, or of any other nature, but it must be sincere and it must echo deep into the core of their being. If these requirements are fulfilled, the ritual is successful and the creatures receive the following benefits:

  • You receive a +2 bonus to your AC if your partner is within 5 feet of you.
  • You cannot be magically compelled to harm your partner. If a spell or feature attempts to force you to, you become immune to it and its effects for the next 24 hours.
  • You and your partner share a telepathic link. You can communicate across any distance so long as you inhabit the same plane.
  • You make any death saving throws with advantage if your partner is alive but below half their maximum hit points.

A creature can only have one soulmate at a time. Furthermore, the bond is permanent unless broken by a Wish spell, and you may only perform the ritual once per day.

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