Lizardfolk, Variant (3.5e Racial Paragon Class)

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Lizardfolk Paragon[edit]

This class is designed to replace the racial levels and level adjustment with something more natural feeling. The lizardfolk starts with their normal racial changes (i.e. +2 Str, +2 Con, -2 Int, +5 natural armor, etc. but not it's natural attacks, hit dice, or skill points typical to the lizardfolk's racial levels) but must take these three levels before taking a level in another class. If you're not doing that, just cut the skill bonuses in half. Or not, ask your DM, I'm not your mom.

Making a Lizardfolk Paragon[edit]

Races: Lizardfolk

Alignment: Any.

Table: The Lizardfolk Paragon

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +2 +0 Natural attacks
2nd +1 +0 +3 +0 Improved skills +1 level of Druid or Ranger
3rd +2 +1 +3 +1 Ability boost (+2 Con), Evolution

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Geography and Nature) (Int), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis), Swim (Str).

Class Features[edit]

All of the following are class features of the lizard folk paragon.

Weapon and Armor Proficiency: A lizardfolk paragon does not gain proficiency with any weapons or armor.

Spells and Spellcasting: At second level, a lizardfolk paragon gains plus one spellcaster level in either Druid or Ranger, should the character pursue one of those classes post-paragon levels. If the character takes levels in neither druid nor ranger, then this has no effect.

Natural Attack (Ex): At first level, the lizardfolk paragon gains a bite attack and two claw attacks that each deal 1d4+Str damage. If they already have both a claw and bite attack, choose one; this attack gets the benefit of the improved natural attack feat.

Improved Skills (Ex): At second level, the lizardfolk gets a +4 racial bonus on Balance, Jump, and Swim checks.

Ability Boost (Ex): At 3rd level, a lizardfolk paragon gains a permanent +2 bonus to Constitution.

Evolution (Ex): At 3rd level, a lizardfolk's body becomes stronger and more durable granting several benefits. He gains:

  1. A limited form of Regeneration that allows lost limbs or tail to regrow in 2d6 days. Severed members can be reattached instantly by holding the severed limb to the stump and succeeding a DC 20 Heal check or applying at least 5 points of magical healing.
  2. A Swim speed equal to land speed and the ability to take 10 on any swim check.



Lizardfolk Starting Package[edit]

Subrace: .

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Campaign Information[edit]

Playing a Lizardfolk[edit]

Religion: .

Other Classes: .

Combat: .

Advancement: .

Lizardfolk in the World[edit]


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Lizardfolk Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
5 .
10 .
15 .
20 .

Lizardfolk in the Game[edit]

Adaptation: .

Sample Encounter: .

EL whatever: .

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