Lightsaber (Pathfinder Equipment)

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A lightsaber is a highly customizable weapon that is often built from scratch but it's wielder.

Lightsabers were generally used for both offense and defense. A lightsaber could cut through virtually anything, from enemies to blast doors. The only ways to block the incoming attack of a lightsaber was with a weapon made with material that conducts energy, such as an electrostaff, Z6 riot control baton, or simply another lightsaber. When used defensively, a Force-sensitive could deflect blaster bolts with a lightsaber, and with skill, could even reflect the shots back toward the shooter or some other target. Experienced Jedi could even employ their lightsabers to absorb Force lightning. Most practitioners used one single-bladed lightsaber, though some used double-bladed lightsabers or even multiple lightsabers at once.

Lightsabers have three parts that are combined to make the weapon, a hilt which determines reach and special materials it may count as to overcome effects like regeneration, kyber crystal which determines the damage and various buffs, and focusing crystal which determines the weapon's critical range.

All lightsabers are energy weapons and overcome any DR. They cannot be used to do non-lethal damage. All lightsabers weigh 1 pound. Unless said otherwise lightsabers do not add strength or dexterity to the damage. A creature must have Lightsaber training to successfully use a lightsaber. If a creature attempts to use it without this ability there is a 50% chance that they accidentally hit themselves. Lightsabers are considered a one handed light weapon.

Table: Hilt

Hilt Type Effect Cost
Standard Melee 100 gp
Advanced Melee, Counts as Adamantine, Silver, or Cold Iron for overcoming effects like regeneration 500 gp
Greater Melee, Counts as Adamantine, Silver, and Cold Iron for overcoming effects like regeneration, May add either strength or dexterity to damage 5,000 gp
Whip Reach 500 gp

The table following modifies the hilt, and provides various stratigic bonuses. Several jedi forms gain bonuses on a few. These are not required to form a lightsaber. Multiple modifications cannot be on the same hilt.

Table: Hilt Modifiers

Hilt Modifiers Effect Cost Increase
Double Bladed The weapon becomes a double weapon. Each end uses a different crystal. +200 gp
Double Bladed, Spinning Grants a +5 bonus on feint checks. The weapon becomes a double weapon. Each end uses a different crystal. 500 gp
Cross Guard Gains a +2 shield bonus +200 gp
Curved-hilt Grants a bonus on some lightsaber forms +100 gp
Cane-disguised This light saber is made to look like a cane. The wielder has a +5 to disguise checks to make the weapon appear as something else +100 gp
Pistol The lightsaber is not contained within a field and continues firing on causing it to fire a bolt of energy. This may be used in the place of an attack with a range of 100 feet. This attack has a -4 to hit unless the wielder has gunsmith +2,000 gp
Pike Grants a bonus on some lightsaber forms +100 gp
Shoto The penality for duel wielding this weapon is reduced by 1 +700 gp

Kyber crystals only grants their bonuses to creatures with Lightsaber training their abilities. A jedi may benefit from the effects of up to 2 lightsabers at a time, this may be changed

Table: Kyber Crystal

Color Effect Cost
Green Grants a +2 wisdom bonus 1,000 gp
Red Increases the DC of dark side force abilities by 3 1,000 gp
Blue Once every 1d20 rounds a jedi may use a force ability without provoking attacks 1,000 gp
Purple Increases the jedi's effective level by 1 for the purpose of force abilities 1,000 gp
Yellow Grants a +1 bonus to hit and damage using lightsabers 1,000 gp
Orange Grants a +5 intimidation and appraise bonus 1,000 gp
Lime Grants a +2 dexterity bonus 1,000 gp
Dark Yellow Grants a +2 bonus to damage using lightsabers 1,000 gp
Clear Increases the DC of force powers you are not aligned to by 2. 2,000 gp
Black Increases the DC to all force abilities by 1. Grants fast healing 1. 10,000 gp
White Increases the DC of force powers you are not aligned to by 3, and those that you are by 2. 20,000 gp

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