Lightning Archer (3.5e Prestige Class)
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|“||Then we shall fight in the shade.||”|
Becoming a Lightning Archer
Characters usually pursue this class when long range and multiple shots are required. Short range can work as well. Dexterity is a must as well as intelligence for your skills.
|Base Attack Bonus:||+2.|
|Special:||Must be able to use a bow.|
|1st||+1||+0||+1||+0||Bow Choice, Far Shot, Point Blank Shot, Weapon Focus, Range Increment 10ft/lvl|
|2nd||+2||+0||+1||+0||Precise Shot, Rapid Shot|
|3rd||+3||+1||+2||+1||Greater Weapon Focus, Improved Rapid Shot|
|4th||+4||+1||+2||+1||Manyshot, Weapon Specialization|
|5th||+5||+1||+3||+1||Improved Precise Shot, Ranged Weapon Mastery|
|6th||+6||+2||+3||+2||Blackened Sky, Improved Keen Weapon, Weapon Reliability|
|9th||+9||+3||+5||+3||DR Exemption, Greater Manyshot|
Class Skills (2 + Int modifier per level)
All of the following are class features of the Lightning Archer.
Bow Choice: You must choose a type of bow (Longbow, Composite Longbow, Shortbow, Composite Shortbow, Light Crossbow, Heavy Crossbow, etc.) Your abilities for this class only affect that type of bow and can not use any other type of bow. Far Shot, Point Blank Shot, Weapon Focus: As per the feats
Range Increment 10ft/2 lvl: Increase the range increment of whatever range weapon you are using by 10 feet per 2 Lightning Archer levels.
Precise Shot, Rapid Shot: As per the feats
Greater Weapon Focus, Improved Rapid Shot: As per the feats.
Many Shot, Weapon Specialization: As per the feats.
Improved Precise Shot: As per the feat
Ranged Weapon Mastery: Additional 30' range increment, +2 to attack and damage rolls from the bow type of choice.
Blackened Sky: Every arrow that is shot from your bow splits into 2 arrows during flight. Use the same attack roll for both arrows but at a -3 penalty. This ability does not stack with many shot. The additional arrows caused by the split must target the same enemy as the original arrow.
Improved Keen Weapon: The crit range of your weapon is now 3x normal. (ie. 19-20 goes to 15-20, 18-20 goes to 12-20)
Weapon Reliability: You do not critically fail on a "1". If the 1 plus your attack roll is enough to hit the target, you still hit the target.
Capable Critical: You are now able to critically hit creatures that are normally immune to critical hits.
Penalty Reduction: Reduce the penalty for firing multiple arrows from any feat and/or class abilities by 1 to a minimum of 0.
DR Exemption: Whenever you defeat or help defeat an enemy who has damage reduction, you have a 20% chance to gain the ability to reduce the same type of enemy's DR by 1. For example if you defeat an enemy with DR 5, you have a 20% chance for all future encounters with the same enemy type to only have DR 4 against you. This effect stacks each time you defeat such an enemy.
Greater Manyshot: You can fire each arrow at a different target instead of firing all of them at the same target. Your precision-based damage applies to each arrow fired, and, if you score a critical hit with more than one of the arrows, each critical hit deals critical damage.
Superior Training: You can knock 2 arrows at once, taking a -4 on each arrow, stacking with any other ability that lets you do this, including blackened sky.