Lightning Archer (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search

Lightning Archer[edit]

Then we shall fight in the shade.

Becoming a Lightning Archer[edit]

Characters usually pursue this class when long range and multiple shots are required. Short range can work as well. Dexterity is a must as well as intelligence for your skills.

Entry Requirements
Base Attack Bonus: +2.
Abilities: 24 Dex.
Special: Must be able to use a bow.

Table: The Lightning Archer

Hit Die: d6

Level Base
Attack Bonus
Saving Throw Special
Fort Ref Will
1st +1 +0 +1 +0 Bow Choice, Far Shot, Point Blank Shot, Weapon Focus, Range Increment 10ft/lvl
2nd +2 +0 +1 +0 Precise Shot, Rapid Shot
3rd +3 +1 +2 +1 Greater Weapon Focus, Improved Rapid Shot
4th +4 +1 +2 +1 Manyshot, Weapon Specialization
5th +5 +1 +3 +1 Improved Precise Shot, Ranged Weapon Mastery
6th +6 +2 +3 +2 Blackened Sky, Improved Keen Weapon, Weapon Reliability
7th +7 +2 +4 +2 Capable Critical
8th +8 +2 +4 +2 Penalty Reduction
9th +9 +3 +5 +3 DR Exemption, Greater Manyshot
10th +10 +3 +5 +3 Superior Training

Class Skills (2 + Int modifier per level)
Balance, Bluff, Climb, Concentration, Craft, Escape Artist, Hide, Intimidate, Jump, Listen, Move Silently, Profession, Search, Sense Motive, Spot, Swim, Tumble.

Class Features[edit]

All of the following are class features of the Lightning Archer.

Level 1:

Bow Choice: You must choose a type of bow (Longbow, Composite Longbow, Shortbow, Composite Shortbow, Light Crossbow, Heavy Crossbow, etc.) Your abilities for this class only affect that type of bow and can not use any other type of bow. Far Shot, Point Blank Shot, Weapon Focus: As per the feats

Range Increment 10ft/2 lvl: Increase the range increment of whatever range weapon you are using by 10 feet per 2 Lightning Archer levels.

Level 2:

Precise Shot, Rapid Shot: As per the feats

Level 3:

Greater Weapon Focus, Improved Rapid Shot: As per the feats.

Level 4:

Many Shot, Weapon Specialization: As per the feats.

Level 5:

Improved Precise Shot: As per the feat

Ranged Weapon Mastery: Additional 30' range increment, +2 to attack and damage rolls from the bow type of choice.

Level 6:

Blackened Sky: Every arrow that is shot from your bow splits into 2 arrows during flight. Use the same attack roll for both arrows but at a -3 penalty. This ability does not stack with many shot. The additional arrows caused by the split must target the same enemy as the original arrow.

Improved Keen Weapon: The crit range of your weapon is now 3x normal. (ie. 19-20 goes to 15-20, 18-20 goes to 12-20)

Weapon Reliability: You do not critically fail on a "1". If the 1 plus your attack roll is enough to hit the target, you still hit the target.

Level 7:

Capable Critical: You are now able to critically hit creatures that are normally immune to critical hits.

Level 8:

Penalty Reduction: Reduce the penalty for firing multiple arrows from any feat and/or class abilities by 1 to a minimum of 0.

Level 9:

DR Exemption: Whenever you defeat or help defeat an enemy who has damage reduction, you have a 20% chance to gain the ability to reduce the same type of enemy's DR by 1. For example if you defeat an enemy with DR 5, you have a 20% chance for all future encounters with the same enemy type to only have DR 4 against you. This effect stacks each time you defeat such an enemy.

Greater Manyshot: You can fire each arrow at a different target instead of firing all of them at the same target. Your precision-based damage applies to each arrow fired, and, if you score a critical hit with more than one of the arrows, each critical hit deals critical damage.

Level 10:

Superior Training: You can knock 2 arrows at once, taking a -4 on each arrow, stacking with any other ability that lets you do this, including blackened sky.

Home of user-generated,
homebrew pages!
system ref. documents

admin area
Terms and Conditions for Non-Human Visitors