Lightbringer (5e Subclass)

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Lightbringer[edit]

Ranger Subclass

A wood elf draws his bow back, and let's fly an arrow bathed in light, causing the zombie he shot to burst into radiant energy. A halfling, astride his his golden mastiff, bounds through a hoard of lesser demons, whose abyssal flesh burns in holy energy. A Dragonborn, twin blades gleaming in hand, takes off in flight, slicing hostile harpies into ribbons with the grace and elegance of a ballet dancer, her golden pseudodragon providing illumination in the dead of night. Lightbringers are a breed of ranger that brings an elegant flash to combat, aided by a celestial companion.

Lightbringer Magic

You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Lightbringer Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger Level Spells
3rd find familiar
5th moonbeam
9th spirit guardians
13th find greater steed
17th holy weapon
Conjurer of Light

When you choose this conclave at 3rd level, you learn the light cantrip. You can target any creature summoned by you with this spell.

In addition, you gain proficiency in the Performance skill, and you can add your Wisdom modifier to any Charisma (Performance) check you make.

Phosphorescent Strike

Beginning at 3rd level, while concentrating on a spell, you deal an additional 1d4 Radiant Damage with weapon attacks.

In addition, when you hit a creature with a weapon attack, you may expend 1 spell slot to deal an additional 1d6 radiant damage per level of the slot. If the target is your favored enemy (or marked as your Favored Foe), you deal an additional 1d6 radiant damage. The maximum damage of this strike is 5d6 (or 6d6 for favored enemies and favored foes).

Radiant Defense

At 7th level, you gain resistance to Radiant and Necrotic damage.

In addition, your movement speed increases by 10 feet, and opportunity attacks made against you have disadvantage.

Luminous Strike

Beginning at 11th level, your Phosphorescent Strike gains the following improvements:

  • The damage you deal while concentrating on a spell increases to 1d6.
  • In addition, when you hit a creature with a weapon attack, you may expend 1 spell slot to deal an additional 1d8 radiant damage per level of the slot, and if the target is your favored enemy (Or marked as your Favored Foe), you deal an additional 1d8 radiant damage, rather than the 1d6 from Phosphorescent Strike.
  • Furthermore, at the end of your turn, if you deal radiant damage to a creature, the next attack roll made against that creature gains a bonus to hit equal to your Wisdom modifier (min 1)
Dazzling Flare

Beginning at 15th level, you can use your reaction to impose disadvantage on an attack roll targeting you, or a creature you can see within 30 feet of you. Creatures immune to the blinded condition aren't affected by this feature.

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